Releases: gnembon/carpetmod112
Carpet Mod Version 20_12_12
Carpet Mod Version 20_12_08
- Observer facing terracota will change delay for triggering
- Fixed publicKick disabling /kick
- Fixed /tickingarea command in negative coordinates
Carpet Mod Version 20_09_08
- Added
/repopulate
command which marks a chunk as unpopulated. Syntax is/repopulate <chunkx> <chunkz>
(Robi). - Added
/rng
subcommand to set the end chunk seed, to aid with end gateway generation (Robi). - Added option for all items in hoppers to be counted (landmining).
- Added emerald ore block update causes update suppression rule (landmining).
- Fixed persistent crafting table TE (Pineapplecake).
- Fixed
whereToChunkSavestate
rule not being exact.
Carpet Mod Version 20_08_04, Skyblock bugs fixed
-Fixed skyblock bugs such as population and end portal spawning
Carpet Mod Version 20_07_28, Skyblock
-Added skyblock world generation added (Carpet rule: "skyblock") WARNING! don't use this carpet rule in a normal world.
Carpet Mod Version 20_07_24, disableBedrockPlacement rule
- Added a
disableBedrockPlacement
rule to disable accidental bedrock placement in survival mode (does nothing to creative mode players). - Fixed a crash with the creepers drop player skulls rule.
Carpet Mod Version 20_07_20, /lagspike command
Added /lagspike command, for manually inducing lag spikes.
Syntax is:
/lagspike <seconds> [tick_phase] [sub_phase] [dimension]
Carpet Mod Version 20_07_18, Subscribtions
-Added ability to stack throwable potions to stackable potion duration.
-Added new subscription based rule "/subscribe".
-Moved careful break from client based to subscribe system.
-Added new carpet rule to remove dimension loading (carpet rule: "dimensionLoading")
-Fixed logout in /c not placing player properly back into survival.
Carpet Mod Version 20_07_14, Instant drink
-Added proper fix for taking fall damage after logging back in to a server in /c
-Added instant drink carpet rule to potions (Carpet rule: "instantDrinkPotion")
Carpet Mod Version 20_06_14, Chorus shootable
-Added feature of shooting chorus with arrows like in future versions (Carpet rule: "chorusFruitShootable")
-Added a fix to invisible entity's when duplicates are found (Carpet rule: "sendDuplicateEntitiesToClients")