Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Clarify instancing #10472

Open
Jeremylinyh opened this issue Jan 5, 2025 · 0 comments
Open

Clarify instancing #10472

Jeremylinyh opened this issue Jan 5, 2025 · 0 comments
Labels
area:getting started Issues and PRs related to the Getting Started section of the documentation area:manual Issues and PRs related to the Manual/Tutorials section of the documentation enhancement

Comments

@Jeremylinyh
Copy link

Jeremylinyh commented Jan 5, 2025

Your Godot version:
4.3
Issue description:
Novice developers (like me) may confuse scene instancing with geometry instancing, and subsequently become confused when INSTANCE_ID is 0 in shaders. I propose having a section stating the differences between scene instancing and geometry instancing, in addition to redirecting to the MeshInstance3D and GeometryInstance3d
URL to the documentation page (if already existing):
https://docs.godotengine.org/en/stable/getting_started/step_by_step/instancing.html
https://docs.godotengine.org/en/stable/tutorials/scripting/nodes_and_scene_instances.html

@tetrapod00 tetrapod00 added enhancement area:manual Issues and PRs related to the Manual/Tutorials section of the documentation area:getting started Issues and PRs related to the Getting Started section of the documentation labels Jan 5, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
area:getting started Issues and PRs related to the Getting Started section of the documentation area:manual Issues and PRs related to the Manual/Tutorials section of the documentation enhancement
Projects
None yet
Development

No branches or pull requests

2 participants