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Texture generation id #129 by the number of textures created, starting from 1 to avoid always creating a texture buffer.
IDs deleted are saved for later use.
TextureRepository now has a pointer over the texture buffers to remove its texture id and create a new one for the next texture with the same id.
Changing the id is an easy way to create another texture buffer, the bad thing is that it is not destroyed until the vram needs it.
If it is accepted, I recommend that the #174 be accepted first.