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This repository has been archived by the owner on Mar 30, 2021. It is now read-only.

hackernight/scatterjam-2016

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Phaser Bootstrap

Designed to be forked, a jumping off point.

Getting started after forking

  1. npm install
  2. bower install (after npm install -g bower if necessary)
  3. If you have assets you're ready to include, put them in <project root>/assets
  4. gulp dev
  5. From inside /www run python -m http.server 5000 (after installing Python 3 if necessary)

Files that need manual configuration for your project

  • gulpfile - Make sure it's set up to move your assets correctly
  • karma.conf.js - If you're writing unit tests, make sure you include the correct JS directories
  • package.json - If you want, add package info for NPM (and fix those warnings)
  • bower.json - If you want, add package info for Bower (and fix those warnings)
  • www/index.html - The title of your game, and include your new JS files, of course!
  • LICENSE.md - You'll probably want your own License, not mine! Mine is for this Bootstrap project!
  • .git - You'll probably want to do something about this so you're not trying to push to the Bootstrap repo. You can remove this folder and run git init or fiddle with remotes if you want to preserve history.

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