[TOC]
C# .Net Standard 2.0
Encryption Capability, depending on FPNN C# SDK.
using com.fpnn.rtm;
Init MUST in the main thread.
using com.fpnn;
ClientEngine.Init();
ClientEngine.Init(Config config);
using com.fpnn.rtm;
RTMControlCenter.Init();
RTMControlCenter.Init(RTMConfig config);
RTMClient client = new RTMClient(string endpoint, long pid, long uid, RTMQuestProcessor serverPushProcessor);
Please get your project params from RTM Console.
public int ConnectTimeout;
public int QuestTimeout;
public com.fpnn.common.ErrorRecorder ErrorRecorder;
//-- Async interfaces
public bool Login(AuthDelegate callback, string token, int timeout = 0);
public bool Login(AuthDelegate callback, string token, Dictionary<string, string> attr, TranslateLanguage language = TranslateLanguage.None, int timeout = 0);
//-- Sync interfaces
public int RTMClient.Login(out bool ok, string token, int timeout = 0);
public int RTMClient.Login(out bool ok, string token, Dictionary<string, string> attr, TranslateLanguage language = TranslateLanguage.None, int timeout = 0);
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Send P2P Message
//-- Async interface public bool SendMessage(MessageIdDelegate callback, long uid, byte mtype, string message, string attrs = "", int timeout = 0); //-- Sync interface public int SendMessage(out long messageId, long uid, byte mtype, string message, string attrs = "", int timeout = 0);
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Send Group Message
//-- Async interface public bool SendGroupMessage(MessageIdDelegate callback, long groupId, byte mtype, string message, string attrs = "", int timeout = 0); //-- Sync interface public int SendGroupMessage(out long messageId, long groupId, byte mtype, string message, string attrs = "", int timeout = 0);
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Send Room Message
//-- Async interface public bool SendRoomMessage(MessageIdDelegate callback, long roomId, byte mtype, string message, string attrs = "", int timeout = 0); //-- Sync interface public int SendRoomMessage(out long messageId, long roomId, byte mtype, string message, string attrs = "", int timeout = 0);
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Send P2P Chat
//-- Async interface public bool SendChat(MessageIdDelegate callback, long uid, string message, string attrs = "", int timeout = 0); //-- Sync interface public int SendChat(out long messageId, long uid, string message, string attrs = "", int timeout = 0);
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Send Group Chat
//-- Async interface public bool SendGroupChat(MessageIdDelegate callback, long groupId, string message, string attrs = "", int timeout = 0); //-- Sync interface public int SendGroupChat(out long messageId, long groupId, string message, string attrs = "", int timeout = 0);
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Send Room Chat
//-- Async interface public bool SendRoomChat(MessageIdDelegate callback, long roomId, string message, string attrs = "", int timeout = 0); //-- Sync interface public int SendRoomChat(out long messageId, long roomId, string message, string attrs = "", int timeout = 0);
C# `Console.WriteLine("com.fpnn.rtm.RTMConfig.SDKVersion");`
Unity `Debug.Log("com.fpnn.rtm.RTMConfig.SDKVersion");`
Please refer: API docs
Please refer: Package release docs
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<rtm-client-sdk-unity>/Assets/Plugins/fpnn
Codes of FPNN SDK.
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<rtm-client-sdk-unity>/Assets/Plugins/rtm
Codes of RTM SDK.
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<rtm-client-sdk-unity>/Assets/Examples
Examples codes for using RTM SDK.
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<rtm-client-sdk-unity>/Assets/
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Main.cs:
Entery of all examples.
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ErrorRecorder.cs:
Demo implementation of com.fpnn.common.ErrorRecorder for all examples.
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RTMExampleQuestProcessor.cs:
Demo implementation of com.fpnn.rtm.IRTMQuestProcessor for all examples.
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<rtm-client-sdk-unity>/doc
API documents in markdown format.