Releases: hocha113/CalamityOverhaul
0.6.0.1.5
- Fixed usage issues with Neutron Glaive, Tradewinds, Veering Wind, Eternity, Subsuming Vortex, and Elemental Ray.
- Increased Vulcanite Lance's base damage from 90 to 120.
- Reduced the projectile damage of Astral Blade.
- Fixed attack speed issues with certain staves.
- Added compatibility with the Dawn of the Rising Sun mod, preventing conflicts with its staff modifications.
- Neutron Bow's right-click can now be held to charge without automatically firing at full charge. Fixed its localization issues.
- Handmade Doll will now only yield the Guide Voodoo Doll after shimmer transmutation.
- Reworked Essence Flayer.
0.6.0.1.3
Hotfix by v0.6.0.1.1
0.6.0.1.1
1.Changed the mod's icon.
2.Changed the texture of the mod's mini-tag.
3.Optimized the combat experience with the mechanical boss.
4.The mechanical boss will use new textures.
5.The Omega synthesis UI will use new textures.
6.Reworked the Omega preview UI, adding a preview sidebar to the synthesis interface. Its internal storage space will be independent, unlike the previous shared storage for all crafting stations.
7.Right-clicking the Dark Matter Ball while holding an item will store the item inside.
8.Significantly optimized the performance of the Universal Greed Pickaxe in multiplayer mode. Now, right-clicking for large-scale block clearing will run smoothly and sync in multiplayer.
9.Removed all dungeon items. Now, after disabling the Weapon Overhaul, the search bar won't be polluted by dungeon items.
10.Optimized the homing AI for Baleful Harvester's projectile, which will no longer stick to the same target and stop rotating, preventing awkward visual glitches.
11.Reworked the attack for Stellar Striker.
12.Reworked the Sausage Maker.
13.Reworked the Vulcanite Lance.
14.Reworked the Starnight Lance.
15.Reworked the projectile AI for Submarine Shocker.
16.Reworked the Mirror Blade.
17.Reworked the Banshee's Claw.
18.Reworked the Hellion Flower Spear.
19.Reworked the Star Fuly.
20.Reworked the Eviscerator.
21.Optimized the user experience for The Enforcer.
22.Optimized the user experience for Wind Blade.
23.Optimized the user experience for Absolute Zero.
24.Added the weapon Wasteland Fang.
25.Added the weapon Sand Dagger.
26.Added the weapon Seasonal Kunai.
27.Added the weapon Wraith Kunai.
28.Added the weapon Weaver Grievances.
29.Added the accessory Justice Unveiled.
30.Corrected the magazine bullet reading settings, bullets are now FIFO (First In, First Out), not LIFO (Last In, First Out).
31.Reworked the magazine system.
32.Reworked the magazine UI.
33.Added dynamic bowstring animation for all bows.
34.Legendary weapons will no longer lose their level upon world change. They will retain their highest level record and follow the player.
35.The poison mist for the Dragon's Scale Greatsword will use new textures.
36.The Barren Bow will use new textures.
37.The ghost of Fates Reveal will use new textures.
38.The texture of the Warrior's Ice Scythe has been changed to make it more refined.
39.The charge UI for the Terror Blade and Banshee Hook will use new textures.
40.Added crafting conversion for class badges.
41.Added crafting conversion for gems.
42.The merchant will sell Wormhole Potions in multiplayer mode, sell Remembrance Potions after defeating Eye of Cthulhu, and sell Return Potions after defeating the Flesh Wall.
43.The tailor will sell Handmade Dolls.
44.Fixed the reloading misalignment issue with Avalanche M60.
45.Fixed the handheld animation issue for ammo boxes not adapting to gravity flip.
46.Fixed the issue where the Elysium Sky Cannon wouldn't convert rockets into Holy Fire Rockets.
47.Fixed the issue where firearm damage wasn't calculated based on the magazine's ammo content.
48.Fixed the issue where ranged weapons weren't affected by attack speed bonuses.
49.Fixed the issue where the Umbral Fire debuff wasn't properly dealing damage to entities.
50.Fixed the issue where spear throw sound effects were playing twice.
51.Snowblindness will now be crafted using Avalanche M60 instead of Snow Quay MK2.
52.Removed the rework for Purifying Fury.
53.Removed the rework for the Frostbite Blade.
54.Removed the rework for the Glorious Divine Stream Cannon.
55.Removed the reworks for the Wilted Spreader, Bloodblight Furnace, Elemental Injector, Chaos Breath, Shadowstream Injector, Terra Flamethrower, and Spark Injector.
56.Removed the setting where the Jungle Dragon generated a Golden Shrine Statue after being defeated in the Zenith world.
57.Removed the animation effects when holding the Phantom Fire Bow as it wasn't a good idea.
58.Removed the attack rework for Phangasm, as it wasn't fun.
59.Removed the attack rework for Planetary Annihilation, as it wasn't fun.
60.Removed the modification for Lunar Radiance.
61.Removed the experimental configuration for Weapon Adaptive Lighting.
62.Removed the experimental configuration for Weapon Adaptive Scaling.
63.Removed the Death Reaper Scythe.
64.Changed the main menu text to white instead of the previous non-pure color.
65.Created a new interactive UI for the Dark Matter Compressor.
66.Firearms will now properly show an empty chamber alert when manually reloading in empty magazine condition.
67.Corrected the internal name of the Spear of Longinus.
68.Corrected the internal name of the Neutronium Ingots.
69.Further optimized compatibility between the Infinite Ammo mod and the magazine system. For better experience, consider adjusting the magazine settings in mods like LuiAFK.
70.The Blaze Scimitar will now be obtainable from the Desert Plague Worm's treasure bag.
71.Added localization for Orderbringer and Greatsword of Judgement, replacing the previous incorrect vanilla text.
72.Adjusted the visual effects for Orderbringer.
73.Tungsten Bullets will have new projectile effects.
74.Optimized the handheld animations for most firearms and crossbows.
75.The Overhaul BibleBook can now only be crafted at a workbench, rather than being crafted bare-handed.
76.Item tooltips will no longer display "no recoil" unless the weapon has recoil greater than 0.
77.Added special artwork items that drop as unique loot.
78.Optimized the user experience for Devil's Devastation.
79.Increased the max stack size of Blood Tears to 64.
80.Increased the max stack size of all special ammo boxes to 64.
81.Added a 'Hide' option for the Murasama UI style.
82.Fixed the issue where original items might not display textures in the Omega Synthesis Table.
83.Reduced the firepower of Air Spinner.
84.The damage of Submarine Shocker's panel has been reduced from 90 to 80.
85.The Burning Sky can now be affected by attack speed bonuses and its use animation has been optimized.
86.Optimized the user experience for Ultimus Cleaver.
87.The Mutilator now triggers the Red Heart effect on critical hits, but it is limited by life steal cooldown.
88.Significantly reduced the number of projectiles for Earth.
89.Removed the attack rework for Svantechnical as it wasn't fun, and increased its magazine capacity from 280 to 880.
90.Slightly increased the knockback of the Barren Bow, but removed its lightning-based knockback.
91.Changed the projectile texture for Baleful Harvester.
92. The Dark Sphere will use a better UI to display its contents, and its contents will be archived
93. Slightly increased attack speed on all spear weapons
94. In Death Mode, players will not be able to use magic conch or Demon Conch when being targeted by a boss-level creature
95. The recoil setting of the firearm is changed to default off
0.5.0.2.8
- Fixed the issue where the visual effect animation of Winter Divinity was not compatible with gravity inversion.
- Fixed the issue where bow holding animations were not compatible with gravity inversion.
- Fixed an issue where the Coin Gun could not reload properly after Better Experience was loaded.
- Adjusted the hitboxes for the slashing attacks of Phantom Murasama.
0.5.0.2.7
Fixed several issues, this should be the last version of the 0.5 series
0.5.0.2.2
1.In multiplayer mode, the Omega Synthesis interface will now synchronize operation results in real time between players.
2.Optimized the effects of time stop and entity freezing.
3.Further reworked the Evil Reaper.
4.Redesigned the Stellar Fury, Seed Scimitar, Space Gun, and High-Temperature Heat Gun.
5.Removed the tidal effect caused by black hole explosions when mining Endless Bars.
6.The Virtual Particle series now features new textures.
7.Updated textures for some particle effects.
8.Improved the scaling effects of item icons in the Overhaul Codex and other mod UIs.
9.Added directional crimson glow effects to the Crimson Altar.
10.Optimized the usage animations of the Astral Impact Cannon, Gray Impact Gun, Orange Impact Gun, and Sniper Rifle.
11.If the Ghostly Muramasa's ultimate technique is not unlocked, the stance gauge will no longer flash with animations when fully charged.
0.5.0.2.1
1.Removed the "Add Extras Content" setting; its effects are now always enabled by default.
2.Removed the "Reset Item Reminder" setting.
3.Optimized generic action modifications for wooden and mineral swords.
4.Improved generic action modifications for light sabers.
5.Reintroduced the Infinite Toilet into the game with enhanced effects.
6.Optimized the rendering effects for certain high-tier item names.
7.Enhanced the usage animations for the Flare Gun, Coral Cannon, Septic Skewer, Fungicide, Life-Ender Gun, Handguns, and Nail Gun.
8.Simplified crafting recipes for the neutron star weapon series.
9.Renamed Dense Neutron Star Ingot to Neutron Star Ingot.
10.Adjusted handgun animations to support gravity inversion effects.
11.Improved multiplayer mode experience by reducing potential network lag and latency.
12.The toggle for the magazine system now takes immediate effect on firearms within the world, eliminating the need to re-enter the world to apply changes and avoiding strange scenarios.
13.Improved the continuity of automatic reloading, the fluidity of firearm actions, and the overall smoothness, reducing the feeling of clunkiness.
14.Fixed an issue where the coin-tossing skill of Midas Prime and Colt Revolver would overwrite the magazine UI's right-click interaction, preventing the manual unloading of magazines.
15.The SHPC will no longer decompose into Mythril Bars or Orichalcum Bars during twilight decomposition.
16.Adjusted the projectile tracking path of the Solstice Claymore to be more natural, with slightly increased tracking range.
17.Optimized the swing animations for certain claymore-type weapons.
18.Increased the base stats of the Rebel Blade from 186 to 286.
19.If the Flare Gun is loaded with signal flares, its holding animation will feature particle effects and dynamic lighting, applied to its upgraded versions as well.
20.The Murasama's normal slashes now have end lag; the attack animation must complete at least one slash before interruption, preventing absurd situations caused by rapid clicking.
21.Removed the immunity to all debuffs for mechanical bosses during chaotic battles.
22.The pages of the Overhaul Bible can now be repositioned by long-pressing.
23.Enhanced error handling mechanisms for the magic storage system.
24.Significantly reduced the deployment time for specialized ammo boxes, simplified their crafting recipes, and improved their placement animations to prevent floating off the ground.
25.If no firearm is equipped, right-clicking can now pick up deployed specialized ammo boxes. Firearms using special ammunition will now receive corresponding ammo types instead of default bullets or rockets.
26.Improved the duplication effect of The Dark Master.
27.The Murasama's knockback strength now scales with its growth progress rather than maintaining a consistently high knockback value.
28.Redesigned the Reaper Scythe, Frost Scythe, Short Sabre, and Exotic Sabre.
29.Added a new rogue weapon: Reaper's Flying Scythe.
30.The Omega Substance Polymerizer will now feature an outline glow when hovered over with the cursor, emphasizing its right-click interaction capability (Seriously, how do people not realize this is interactable?).
31.Removed the Blossom Flux's left-click charging acceleration and injury flight reset mechanics; its fastest usage time was adjusted back from 5 to 4. Additionally, its life-leaf arrow tracking ability was removed.
32.Redesigned the SHPC's left-click phase explosion effect, with the blast radius now scaling with its growth progress.
0.5.0.1.9
- The Omega Substance Polymerizer will have independent item storage and archival space, functioning similarly to a chest. If mined, it will drop the items stored in its UI.
- Fixed an issue where the Destroyer’s probe rain would also kill the player’s summons or turrets. The number of projectiles in the probe rain has been reduced.
- If the Spectral Muramasa UI is on the right side (default position), it will now be compatible with the event progress bar and Boss health bar UI to prevent overlap.
- The rendering of the Omega Substance Polymerizer has been optimized, with its placement preview now appearing more accurate, eliminating misalignment issues.
- Fixed an issue where the Blood Altar’s opening and closing effects would not trigger correctly when multiple altars are on the map.
- In the Zenith World, defeating the Mechanical Medusa will now count as the player having defeated all mechanical bosses (only applies if AI modifications are enabled).
- Fixed an issue where some treasure bags were incorrectly marked as overhaul items.
- Fixed an issue where the English localization of Dawnshatter Azure was outdated.
- Fixed an issue where disabling the magazine system on the Coral Cannon could lead to unusual behavior.
0.5.0.1.8
- Fix some localization translation errors.
- Replace the textures for rocket weapon magazines.
- Remove the rework of bricks and Apoctolith, "They are not interesting."
- Implement Spanish localization translations, thanks to Vom's contributions to the mod localization.
0.5.0.1.7
- Decrease the firepower of the Disseminator.
- Increase the Infinity base panel from 85 to 105.
- Increase the Onyxia magazine capacity from 220 to 280.
- Decrease the Terror Blade base panel from 560 to 510, while doubling the projectile speed.
- Extend the usage time of Snowblindness from 3 to 4.
- Decrease the Snow Quay magazine capacity from 400 to 200.
- Increase the Dragon Rage base panel from 850 to 920, which can gain legendary prefixes through the Goblin Engineer's reforge.
- Snow Quay and Avalanche M60 will have their large ice cannonballs affected by gravity, resulting in projectile drop instead of the original straight trajectory.
- Heavenfall Longbow will be able to kill dummies in terms of block interaction.
- Slightly adjust the firing port positions of the Anti Materiel Rifle and Tyranny's End for a more natural feel.
- Adjust the initial speed of the Joy Glaive generated by Devil's Devastation, preventing them from all floating upwards and affecting aiming feel.
- Update localization texts for Dragon Rage in English, Russian, German, etc., instead of using outdated description texts.
- Correctly format several English localized item names.
- Rebel Blade and Dragon Sword will allow continuous use (while global auto-fire is turned off).
- Murasama's Rising Dragon Slash will be able to launch multiple gathered enemies at once instead of just one.
- Whiplash Galactica will apply a death mark debuff to enemies instead of an incorrect placeholder Buff instance.
- Revolver-type weapon reloading animations will rotate in the correct direction according to the player's orientation instead of only counterclockwise.
- Remove the requirement for true melee weapons without projectiles to gain legendary prefixes; now most swinging weapons can gain legendary prefixes.
- Murasama's UI will be redesigned.
- Fading Glory will use a new texture.
- Simplify the crafting of Dawnshatter Azure.
- The Mechanical Skull King will use a new texture.
- A new shooter weapon, Snow Quay MK2, has been added.
- Redesign Fading Glory's attack; decrease base panel from 882 to 352.
- Infinite Ingot and Universal Greed Pickaxe will use new textures.
- Rebel Blade will use a new texture and have its attack redesigned.
- Snow Quay, Snowblindness, and Avalanche M60 will use new textures.
- Simple Muzzle Brake, Precision Muzzle Brake, and Element Muzzle Brake will use new textures.
- Galactic Disaster will use a new texture and have a larger collision detection.
- High Explosive Box, Burning Ammo Box, Dragon Breath Box, and Armour Piercer Box will use new textures.
- Black Zone Cleaver, Roche's String, Stellar Hunter, Light of the Star Tomb, and Planet Messenger will use new textures.
- The Devourer will use a new texture and art style, and modify the right-click attack mechanism of Annihilating Universe to make it more useful.
- Drop rule modification: Ghost Fire Whip will have a 25% chance to drop from Polterghast's treasure bag instead of being dropped directly by the Boss.
- Drop rule modification: Nadir and Ataraxia will have a 25% chance to drop from the Devourer of Gods' treasure bag instead of being dropped directly by the Boss.
- Drop rule modification: Auric Bar will drop from Yharon’s treasure bag after defeating Yharon twice instead of being dropped directly by the Boss.
- Transmutation Of Matter will now properly display an icon when hovered over, indicating that the block can be interacted with; the interaction priority will also be adjusted for better logic. Right-clicking Transmutation Of Matter while holding Universal Greed Pickaxe will open the crafting UI instead of removing the block.
- Desert Disaster Worm Guard will count as a worm-type enemy and enjoy related damage reductions.
- Fix the issue where the Grand Guardian recipe was not modified.
- Fix the issue where the item description bar would briefly display garbled content after the first game launch.
- Fix the issues where the Spear of Longinus, Planet Messenger, and Galactic Disaster could not receive any reforge prefixes, and also fix the issue where they would not be allocated to the rogue list in the travel power menu.
- Fix the issue with Halibut Cannon potentially exhibiting an AI anomaly when firing special projectiles, such as bullets only moving towards the 0-degree angle.
- Fix the issue where the player's attack action would be forcibly interrupted shortly after using Dragon Rage while holding right-click and rotating counterclockwise, or when using that attack while facing left.
- Fix the issue where certain handheld-animated weapons would attack repeatedly and generate a large number of overlapping projectiles, causing game lag in absurd situations, such as when the player is attacked by THELORDE or other mod interactions. (Note: This is a bug that only triggers in absurd situations, typically caused by other developers writing code that does not comply with development rules, and creating this fix patch is purely to ensure the robustness of the mod program.)
- Enemies killed by Dawnshatter Azure will no longer trigger multiple death events; instead, they will drop multiple loot normally, such as not generating dozens of pillars after killing cultists with Dawnshatter Azure.
- Fix the issue that causes the game not to load when enabled alongside the Artificer's Mario Badges mod.
- Fix the issue where the Mechanical Skull King's head was not visible during the entrance animation when no difficulty modes (Revengeance and Death) were enabled.
- Remove Spectre Rifle.
- Remove Marble Elemental.
- Remove the redesign of Tradewinds and Ghastly Visage.
- Temporarily remove Reminiscence Breastplate as it is not yet completed.
- Remove pebble items and flint items; digging stone and dirt blocks will no longer drop pebbles or flint.
- Completely remove Petrified Disease, Realm Source, and Guardian Terra.
- Remove Violet Conjecture, White Fraud, Granite Spear, Marble Spear, Granite Boomerang, Marble Dagger, Marble Rifle, Granite Rifle, Slingshot, and Arcane Tablet.
- Remove the experimental setting 'OpeningOuk Modification'.
- Remove the redesigns of Goldplume Spear, Elemental Lance, Gilded Proboscis, Stream Gouge, and Earthen Pike.
- Remove the Easter egg regarding the music box.
- Remove the interaction with Eternal Soul.
- Remove The Final Touch.
- Remove Simple Storage Battery.
- Remove the redesign and replica items of Cosmic Shiv, Scorpio, Norfleet, Wingman, and The Hive, as the original calamity already has good redesigns.
- Remove the weak reference interaction modifications for ThoriumMod.
- Remove the setting for Murasama's blade size scaling, as this setting is rarely used and unnecessary.
- Remove the enraged AI of Hive Mind and Perforator during Blood Moon; Blood Altar will no longer drop during Blood Moon.