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# PolyConverter | ||
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This small program will convert Poly Bridge 2 layout files (from the sandbox/workshop) | ||
into an easily-editable text format. | ||
This small program will convert Poly Bridge 2 level files (from the Sandbox or from regular bridges) | ||
into an editable text format. | ||
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It will be helpful if you need to merge layouts together, or edit parts of your level | ||
that can't normally be edited, such as object depth (Z coordinate). | ||
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### How to use | ||
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Place `PolyConverter.exe` inside any folder that has .layout files in it | ||
(the game stores them in `Documents\Dry Cactus\Poly Bridge 2\Sandbox`). | ||
When you run it, the .layout files will be converted into .json files. | ||
Place `PolyConverter.exe` inside any folder that has .layout or .slot files in it | ||
(the game stores its files in `Documents\Dry Cactus\Poly Bridge 2\`). | ||
When you run it, the .layout and .slot files will be converted into .json files. | ||
By pressing Enter to run the program again, all the changes you made in the .json files | ||
will be applied to the .layout files (or vice-versa). | ||
A backup of the original .layout file (before any changes) will be created if one doesn't exist. | ||
will be applied to the .layout and .slot files (or vice-versa). | ||
A backup of the original file (before any changes) will be created if one doesn't exist. | ||
You can keep applying new changes as many times as you want without having to close the window. | ||
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