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created: 20210508135336859 | ||
list: Item [[Gloom Blade]] [[Frost Brand]] [[Flame Tongue]] [[Fighter's Fork]] [[Dwarven Thrower]] [[Dagger of Venom]] [[Caterwaul Sling]] [[Bloodletting Kukri]] [[Magic Weapon (Item)]] [[Adamantine Armor]] [[Magic Armor]] [[Wand of Smoldering Fireballs]] [[Wand of Widening]] [[Wand of Continuation]] [[Magic Wand]] [[Pocket Stage]] [[Instant Fortress]] [[Explorer's Yurt]] [[Verdant Staff]] [[Staff of Transmutation]] [[Staff of Necromancy]] [[Staff of Illusion]] [[Staff of Evocation]] [[Staff of Enchantment]] [[Staff of Divination]] [[Staff of Conjuration]] [[Staff of Abjuration]] [[Start Page]] | ||
modified: 20210508164522104 | ||
created: 20210515151334926 | ||
list: Witch [[Paradoxical Mystery]] [[Oracular Providence]] [[Mystery Conduit]] [[Divine Effusion]] [[Blaze of Revelation]] [[Mysterious Repertoire]] [[Forestall Curse]] [[Domain Fluency]] [[Greater Revelation]] [[Advanced Revelation]] Oracle [[Surging Might]] [[Bespell Weapon]] [[Divine Access]] [[Cantrip Expansion]] [[Glean Lore]] | ||
modified: 20210515180254442 | ||
title: $:/StoryList | ||
type: text/vnd.tiddlywiki |
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created: 20210515173029227 | ||
feat-class: Oracle | ||
feat-level: 6 | ||
modified: 20210515173055596 | ||
tags: Class Feat Oracle | ||
title: Advanced Revelation | ||
type: text/vnd.tiddlywiki | ||
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You must have an initial revelation spell in order to take this feat. | ||
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You learn an advanced revelation spell associated with your mystery. | ||
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Increase the number of Focus Points in your focus pool by 1. |
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created: 20210515153933606 | ||
mod-strike: Martial Ancestor: +0-1 status to attack and +0-6 status to damage. | ||
modified: 20210515161102790 | ||
modtag-skill: Skillful Ancestor: +0-2 status bonus to skill checks. | ||
modtag-spell: Casting Ancestor, Moderate/Major: Non-cantrips gain bonus to damage or healing. | ||
my-cantrip: Guidance | ||
my-domain: [[Death (Domain)]] Family | ||
my-revelation: [[Ancestral Touch]] [[Ancestral Defense]] [[Ancestral Form]] | ||
my-skill: Society | ||
tags: Oracle Splat | ||
title: Ancestors | ||
type: text/vnd.tiddlywiki | ||
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{{||MysterySummary}} | ||
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You gain an additional ancestry feat at 1st level and another additional ancestry feat at 11th level. These feats can’t be ones that grant physiological effects, such as additional senses or unarmed attacks. | ||
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!!! Curse of Ancestral Meddling | ||
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''Minor Curse'' The first time you gain this effect each day, roll 1d4 the table below to determine which type of ancestor becomes predominant. This predominant ancestor guides you to use their preferred type of action. When you try to use one of the types of actions listed for the other ancestors, you must succeed at a DC 4 flat check. On a failure, you spend the action but gain no effect (though you don’t lose the spell if you were Casting a Spell). | ||
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If your action would take 1 minute or longer, it’s long enough that you can overcome the meddling, and you don’t need to attempt a flat check. | ||
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During combat or another tense, round-by-round encounter, other ancestors wrestle for control of your actions. When you roll initiative, and then at the end of each of your turns during the encounter, roll 1d4 and change your predominant ancestor appropriately. Once the encounter ends, you return to the influence of the ancestor you first rolled for the day. | ||
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''Moderate Curse'' The flat check DC to use other actions is 6, and you get the moderate curse benefit listed for your predominant ancestor. | ||
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''Major Curse'' The flat check DC is 8, and you get the major curse benefit listed for your predominant ancestor instead of the moderate curse benefit. | ||
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| !Roll | !Ancestor | !Preferred Action | !Moderate | !Major | | ||
| 1 | Martial | [[Strike]] | Your Strikes gain +1 status to attack rolls and +2 status to damage. | Your Strikes gain +1 status to attack rolls and +6 status to damage. | | ||
| 2 | Skillful | [[Perception]] and Skill Actions | +1 status to skill and Perception checks. | +2 status to skill and perception checks. | | ||
| 3 | Spellcasting | [[Cast a Spell]] | Non-cantrips without a duration gain a status bonus to their damage and healing equal to the spell's level. | Non-cantrip spells without a duration gain a status bonus to their damage and healing equal to the spell's level + 3. | | ||
| 4 | You choose which ancestor guides your actions. |<|<|<| | ||
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created: 20210515161118857 | ||
mod-ac: -2 status if you didn't Strike this turn. Moderate: -1 if you did. | ||
mod-fortitude: -2 status if you didn't Strike this turn. Moderate: -1 if you did. | ||
mod-light_armor_expertise: At level 13 also gain expert proficiency in medium and heavy armor. | ||
mod-reflex: -2 status if you didn't Strike this turn. Moderate: -1 if you did. | ||
mod-weapon_expertise: At level 11 gain expert for martials in chosen group and trained in advanced in that group. | ||
mod-will: -2 status if you didn't Strike this turn. Moderate: -1 if you did. | ||
modified: 20210515161631555 | ||
my-cantrip: [[Shield (Spell)]] | ||
my-domain: Might Zeal | ||
my-skill: Athletics | ||
tags: Oracle Splat | ||
title: Battle | ||
type: text/vnd.tiddlywiki | ||
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{{||MysterySummary}} | ||
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You are no stranger to the trappings of warfare. You are trained in medium and heavy armor. At 13th level, if you gain the [[Light Armor Expertise]] class feature, you also gain expert proficiency in these armors. | ||
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Choose one weapon group that embodies your mystery. You are trained in all martial weapons of that group. At 11th level, if you gain the [[Weapon Expertise]] class feature, you also gain expert proficiency for martial weapons in your chosen group, and you become trained in advanced weapons in that group.. | ||
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!!! Curse of the Hero's Burden | ||
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''Minor Curse'' Your body languishes when you aren’t bringing harm to your foes. You take a –2 status penalty to AC and saving throws, but each time you make a Strike, you can suspend these penalties until the start of your next turn. | ||
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''Moderate Curse'' Making a Strike reduces the penalty from your minor curse to –1 rather than suspending it entirely. You gain a +2 status bonus to weapon and unarmed damage rolls. You also gain [[Fast Healing]] equal to half your level while in a non-trivial combat encounter. | ||
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''Major Curse'' Your body proves capable of truly heroic feats, but doing so interferes with your mental focus. Your moderate curse’s fast healing is equal to your level, and its damage bonus is +6. You gain a +1 status bonus to weapon and unarmed attack rolls, but you are [[Stupefied]] 2. | ||
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created: 20210515175227093 | ||
feat-class: Oracle | ||
feat-level: 18 | ||
modified: 20210515175522245 | ||
s-crit: You aren't otherwise affected. | ||
s-fail: You are [[Drained]] 4 and can't reduce or remove this condition until your next preparations. | ||
s-fumble: You die. | ||
s-hit: You are [[Drained]] 2 and can't reduce or remove this condition until your next preparations. | ||
tags: Class Feat Oracle | ||
title: Blaze of Revelation | ||
type: text/vnd.tiddlywiki | ||
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Your mind and body can, for a short time, withstand the devastation of overdrawing your curse. | ||
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When you would become overwhelmed by your curse, you can forestall the effects for up to 1 minute. | ||
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On each of your turns during that time, you can cast one revelation spell granted by your mystery (but not domain spells, spells from [[Diverse Mystery]], or other revelation spells you gained from other abilities) without spending Focus Points or taking any further negative effects. | ||
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At the end of the minute, the durations of any revelation spells you cast during that time end, you take the normal effects from being overwhelmed by your curse, and you must attempt a DC 40 [[Fortitude]] save. | ||
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{{||SaveSuccessTable}} |
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created: 20210515155932626 | ||
mod-drained: Moderate: Can't reduce drained below 1. | ||
mod-recovery_check: Major: can choose automatic success. | ||
mod-wounded: Major: can't reduce wounded below 1. | ||
modified: 20210515161050661 | ||
modtag-death: Moderate: +4 status on saves and promote successes. Major: promote fumbles. | ||
modtag-disease: Moderate: +4 status on saves and promote successes. Major: promote fumbles. | ||
modtag-healing: Non-magical healing gives only half HP. | ||
modtag-poison: Moderate: +4 status on saves and promote successes. Major: promote fumbles. | ||
my-cantrip: [[Chill Touch]] | ||
my-domain: [[Death (Domain)]] Undeath | ||
my-skill: Medicine | ||
tags: Oracle Splat | ||
title: Bones | ||
type: text/vnd.tiddlywiki | ||
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{{||MysterySummary}} | ||
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Each day during your preparations, you can choose to align yourself in the confluence of positive and negative energy so as to gain negative healing, which means you are harmed by positive damage and healed by negative effects as if you were undead. If you already have negative healing, instead the DC of your recovery checks is equal to 9 + your current dying value. | ||
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!!! Curse of Living Death | ||
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''Minor Curse'' Non-magical effects that would restore your Hit Points only grant you half as many HP as normal. | ||
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''Moderate Curse'' You become [[Drained]] 1, and this drained condition is cumulative with any other drained conditions you gain. This drained condition is removed only when you Refocus; effects that normally remove the drained condition reduce your drained condition to drained 1 instead. In addition, you gain resistance to poison equal to half your level. You gain a +4 status bonus to saves against diseases, poisons, and death effects, and if you roll a success on such a save, you get a critical success instead. | ||
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''Major Curse'' You become [[Wounded]] 1. This wounded condition is removed only when you Refocus; effects that normally remove the wounded condition reduce your wounded condition to wounded 1 instead. When you would attempt a recovery check, you can choose to get an automatic success instead of rolling, and if you roll a critical failure on a save against a disease, poison, or death effect, you get a failure instead. | ||
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created: 20210515161822941 | ||
mod-grapple: -2-4 saves and DCs vs forced movement. | ||
mod-shove: -2-4 saves and DCs vs forced movement. | ||
mod-trip: Moderate: +2 status to resist. | ||
modified: 20210515162324884 | ||
my-cantrip: [[Dancing Lights]] | ||
my-domain: Darkness Moon | ||
my-skill: Nature | ||
tags: Oracle Splat | ||
title: Cosmos | ||
type: text/vnd.tiddlywiki | ||
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{{||MysterySummary}} | ||
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Your body is as much an astronomical one as it is physical. You gain resistance equal to 2 + half your level against all physical damage. | ||
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!!! Curse of the Sky's Call | ||
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''Minor Curse'' Your unnatural lightness makes it hard to keep your footing and interact with other physical objects. You are [[Enfeebled]] 1 and take a –2 penalty to saves and DCs against [[Grapple]], [[Shove]], and other forms of forced movement. | ||
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''Moderate Curse'' Your body is drawn further skyward. You are [[Enfeebled]] 2, and the penalty from your minor curse increases to –3. You are treated as one size smaller for <<tag Wind>> effects. You gain a +2 status bonus against Trip attempts, you only take half as much damage from falls, and you gain the effects of the [[Powerful Leap]] and [[Quick Jump]] skill feats. You weigh only half as much, and your Bulk, should someone need to carry you, is also half as much. | ||
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''Major Curse'' As your body rises, you float just above the ground beneath you. You become [[Enfeebled]] 4, and the penalty from your minor curse increases to –4. You can walk on liquids as if they were solid; you gain the effects of the [[Cloud Jump]] skill feat; and you don’t leave tracks, trigger weight-sensitive pressure plates, or otherwise connect with the ground below you. |
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created: 20210515174920466 | ||
feat-class: Oracle | ||
feat-fpre: [[Advanced Revelation]] | ||
feat-level: 16 | ||
modified: 20210515175024479 | ||
tags: Class Feat Oracle | ||
title: Diverse Mystery | ||
type: text/vnd.tiddlywiki | ||
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You have broadened your understanding of the divine and can tap into the wonders of a different mystery. | ||
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Select one revelation spell from a mystery other than your own. You can choose only an initial revelation spell or an advanced revelation spell. | ||
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When you cast this revelation spell, you gain the effects of the minor curse from that mystery in addition to the normal curse effects you gain from casting a revelation spell. This additional minor curse effect remains until your next daily preparations. | ||
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Any ability that lets you cast a revelation spell without increasing the severity of your curse also prevents you from gaining this additional curse effect. | ||
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You can’t cast your chosen revelation spell if any of the following conditions are true: | ||
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* its mystery’s curse effects directly conflict with or negate the effects of your own mystery’s curse; | ||
* the curse would have no effect on you (for example, removing an ability from your original mystery that you lack); | ||
* either of these criteria would be met once you finish Casting the Spell. |
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created: 20210515172358819 | ||
feat-class: Oracle | ||
feat-level: 4 | ||
modified: 20210515172426597 | ||
tags: Class Feat Oracle | ||
title: Divine Access | ||
type: text/vnd.tiddlywiki | ||
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Your ability to tap into divine magic surpasses the spells traditionally available to you (the divine spell list). | ||
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Choose one deity who grants one of your mystery’s granted domains. Add up to three cleric spells of your choice granted by that deity to your spell list. You can select from these spells when you add or swap spells in your spell repertoire. | ||
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''Special'' You can select this feat more than once. You can’t choose the same spells more than once, but you can choose a different domain or a different deity with the same domain you’ve previously selected with this feat. |
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created: 20210515172012246 | ||
feat-class: Oracle | ||
feat-level: 2 | ||
mod-fortitude: +1 circumstance vs non-divine magic, -1 vs divine. | ||
mod-reflex: +1 circumstance vs non-divine magic, -1 vs divine. | ||
mod-will: +1 circumstance vs non-divine magic, -1 vs divine. | ||
modified: 20210515172158647 | ||
tags: Class Feat Oracle Action Divine Abjuration Reaction | ||
title: Divine Aegis | ||
turn-eun: Save adjustments wear off. | ||
type: text/vnd.tiddlywiki | ||
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You summon divine energy to shield yourself, offering protection against other traditions but leaving you exposed to other divine effects. | ||
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Until the beginning of your next turn, you gain a +1 circumstance bonus to saving throws against non-divine magical effects, but you also take a –1 circumstance penalty to saves against divine effects. |
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created: 20210515175541857 | ||
feat-class: Oracle | ||
feat-level: 18 | ||
modified: 20210515175605018 | ||
tags: Class Feat Oracle | ||
title: Divine Effusion | ||
type: text/vnd.tiddlywiki | ||
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The power of your mystery surges through you like a font of divine energy, even when your own magic dwindles. | ||
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Twice per day, you can cast a spell after you’ve run out of spell slots of the appropriate spell level; the two spells you cast with this feat must be of different spell levels. |
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created: 20210515172217395 | ||
feat-class: Oracle | ||
feat-level: 2 | ||
modified: 20210515172302692 | ||
tags: Class Feat Oracle | ||
title: Domain Acumen | ||
type: text/vnd.tiddlywiki | ||
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Every oracle’s mystery touches on a divine domain of the deities that fuel it; you can access that power. | ||
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Choose one of the domains associated with your mystery for which you don’t already have an initial domain spell. You gain an initial domain spell from that domain, which you cast as a revelation spell. It gains the <<tag Cursebound>> trait. | ||
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Increase the number of Focus Points in your focus pool by 1. |
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created: 20210515174442049 | ||
feat-class: Oracle | ||
feat-level: 12 | ||
modified: 20210515174517379 | ||
tags: Class Feat Oracle | ||
title: Domain Fluency | ||
type: text/vnd.tiddlywiki | ||
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You command a deep understanding of the divine domains related to your mystery. | ||
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Choose one of the domains associated with your mystery for which you have an initial domain spell. | ||
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You gain an advanced domain spell from that domain, which you cast as a revelation spell, causing it to gain the <<tag Cursebound>> trait. | ||
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Increase the number of Focus Points in your focus pool by 1. |
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created: 20210515153654498 | ||
mod-refocus: Gain 3 Focus points instead of 1. | ||
modified: 20210515153811715 | ||
title: Extreme Curse | ||
type: text/vnd.tiddlywiki | ||
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You have mastered a perilous balance between the conflicting divine powers of your mystery, gaining the power to change your fate, but straining both body and soul. | ||
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When you cast a revelation spell while affected by your major curse, your curse intensifies to an extreme effect instead of overwhelming you. All mysteries share the same effects for their extreme curse. | ||
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When affected by your extreme curse, you become [[Doomed]] 2 (or increase your doomed condition by 2 if you were already doomed). Once every 10 minutes, when you fail an attack roll, skill or Perception check, or saving throw, you can reroll it and use the second result. The reroll has the <<tag Fortune>> trait and doesn’t require you to spend an action, meaning you can use the reroll even if you can’t act. These effects are in addition to all the effects of your major curse, and they can’t be removed by any means until you Refocus to reduce your curse to its minor effect. | ||
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If you cast a revelation spell while under the effects of this extreme curse, you are overwhelmed by your curse, and you remain doomed 2 even if you Refocus. | ||
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Additionally, if you spend at least 3 Focus Points before you again Refocus, you recover 3 Focus Points when you Refocus instead of 1. |
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