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I'm working on a non-standard application where iced is embedded in a game using sdl2 + wgpu. I need to be able to create multiple overlapping "pseudo-windows" (basically collection of widgets) and am using a modal-like approach for this. I need to be able to create new "pseudo-windows" dynamically based on the game state that can be triggered by events that iced will not receive. I've got it mainly working, but am having issues with the isolation that
iced_runtime::program::State
does around the program it is encapsulating.Currently, it's possible to get an immutable program reference with
State.program
, however, it is not possible to get a mutable one. Simply adding theState.program_mut
method would simplify all my code and logic without having to deal with messages that have to beSend
. This PR just addsState.program_mut
. I have tested and the integration example works fine with it.