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Prepare Remote Player List for Display
Introduce a `RemotePlayer` class with `PlayerId`, `Nickname` and `ItransientData`, extendable with Role (e.g., observer/editor/owner) and VoiceStatus (e.g., muted/active speaker). Abstracts player details from the Photon SDK for better flexibility and clarity. Includes a list of `RemotePlayer` ready to be displayed and interacted with on a panel.
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@@ -83,4 +83,6 @@ public struct ConnectionUserInfo | |
public string Nickname; | ||
public string Role; | ||
} | ||
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} |
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// Copyright 2023 The Open Brush Authors | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
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namespace OpenBrush.Multiplayer | ||
{ | ||
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[System.Serializable] | ||
public class RemotePlayer | ||
{ | ||
public int PlayerId; | ||
public string Nickname; | ||
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// send/receive rig data interface | ||
public ITransientData<PlayerRigData> TransientData; | ||
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// The underlying GameObjects in the scene that represents this player | ||
public GameObject PlayerGameObject; | ||
public GameObject VoiceGameObject; | ||
} | ||
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} |
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