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update the computation into the active voice, and reflect that it's c…
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…ommon practice for general rendering contexts to do this.
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zachernuk committed Jul 23, 2024
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Expand Up @@ -162,11 +162,12 @@ <h3>
<figcaption>Visual aid demonstrating the extent of an object's bounding box</figcaption>
</figure>
<aside class="note">
The bounding box and sphere is often computed based on the visible object
hierarchy on the first animation frame (if an animation is present),
and according only to the geometry information directly specified.
While animation effects and geometric displacement based on material
data can alter these values, it is not required to integrate them.
It is common practice for rendering contexts to compute the bounding
box and sphere based only on the visible object hierarchy on the first
animation frame (if an animation is present), and according only to the
geometry information directly specified. While animation effects and
geometric displacement based on material data can alter these values,
it is not required to integrate them.
</aside>
<h3>
Adding a model to a document
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