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Ripper LOF check update and new collision function
- Made the ripper line of fire check in KAI_ProjectileLOFCheck not decrement its' rip depth if one of the actors that would be ripped by the projectile is an enemy of the shooter. - Added a new CheckTurretCollision() vehicle function, to be used in KAI_MoveTowards(). Right now it's untested and not used yet. - Removed some debug messages.
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