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KAI_BasicSightCheck
inkoalawetrust edited this page May 4, 2023
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Parent class: KAI_LOFRaycast
This class is a raycast alternative to CheckSight() due to the scope system not allowing the function to be called from within a KAI_LOFRaycast tracer. It's used by CheckSightTo().
Type: Boolean
Returns true if SightTarget is in sight of Shooter. False otherwise.
Type: Actor pointer
The actor that the Shooter is looking for.
Type: Boolean
Set to true if the sight trace should ignore sight blocking lines. False otherwise.
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