Sorry for the weird military time. Makes it easier to suss out AM vs PM
- Friday, November 21: 11:30-14:30 Isaac will be unavailable for this meeting , and Zhinan will not be able to make it Step 4 should be finished at this point
- Saturday, November 22: 12:00-22:00 PM Zhinan will be unavailable from 8:00 PM Step 8 should be finished at this point
- Sunday, November 23: 12:00-22:00 PM Galen will be unavailable from 13:30-15:30 David will be unavailable from 15:30-17:30
- Monday, November 24: 12:00-13:30 in class, and then until 20:00 in the Dude John will be unavailable until probably 19:00, but may not be able to make it at all Isaac will be unavailable from 14:00-17:00 Galen will be unavailable from 19:00 onwards
- Tuesday, November 25: 12:00 onwards in the UGLi. Step 14 should be finished by dinner time Tuesday David will be unavailable from 12:00-6:00
- Fine-tuning of fabric and depth detection - BY 11/25 (DONE)
- Figuring out bounds for success/failure - BY 11/25 (DONE)
- How long it takes to "lock in" a circle - BY 11/25 (DONE)
- Calibration/Responsiveness - DONE
- Expansion rate for objects on screen - Easily Adjusted by changing GameIncreaseFactor in GAME.h or GAME.cpp (DONE)
- For target game: Format and direction of game - (ENOUGH DONE FOR BETA), "round variable"
- Pretty graphics for target game - (ENOUGH DONE FOR BETA)
- Good sounds for target game - (DONE)
(NOT FOR BETA) 9. For kinect-the-dots (ktd) game, detecting continuous depth + motion 10. For ktd, animation of line 11. Generating patterns for ktd 13. Graphics for ktd 14. Sounds for ktd
- Making the beta presentable
- User interface to modify game. (sudo)
BETA IS DONE!!!!!!! WORK ON KINECT-THE-DOTS
- MSPaint
- Mode of final game
- Make GameCursor pressure sensitive: try 1) bigger circles 2) more small circles
- Adjust rainbow explosion -- more drawn out, big -> small, try spinning more
- Pull fabric to cycle color scheme?