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@@ -43,6 +43,19 @@ We wholeheartedly welcome contributions from the community to make this framewor | |
These may happen as bug reports, feature requests, or code contributions. For details, please check our | ||
[contribution guidelines](https://isaac-sim.github.io/IsaacLab/main/source/refs/contributing.html). | ||
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## Show & Tell: Share Your Inspiration | ||
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We encourage you to utilize our [Show & Tell](https://github.com/isaac-sim/IsaacLab/discussions/categories/show-and-tell) area in the | ||
`Discussions` section of this repository. This space is designed for you to: | ||
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* Share the tutorials you've created | ||
* Showcase your learning content | ||
* Present exciting projects you've developed | ||
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By sharing your work, you'll inspire others and contribute to the collective knowledge | ||
of our community. Your contributions can spark new ideas and collaborations, fostering | ||
innovation in robotics and simulation. | ||
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## Troubleshooting | ||
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Please see the [troubleshooting](https://isaac-sim.github.io/IsaacLab/main/source/refs/troubleshooting.html) section for | ||
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* Please use GitHub [Discussions](https://github.com/isaac-sim/IsaacLab/discussions) for discussing ideas, asking questions, and requests for new features. | ||
* Github [Issues](https://github.com/isaac-sim/IsaacLab/issues) should only be used to track executable pieces of work with a definite scope and a clear deliverable. These can be fixing bugs, documentation issues, new features, or general updates. | ||
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## Connect with the NVIDIA Omniverse Community | ||
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Have a project or resource you'd like to share more widely? We'd love to hear from you! Reach out to the | ||
NVIDIA Omniverse Community team at [email protected] to discuss potential opportunities | ||
for broader dissemination of your work. | ||
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Join us in building a vibrant, collaborative ecosystem where creativity and technology intersect. Your | ||
contributions can make a significant impact on the Isaac Lab community and beyond! | ||
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## License | ||
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The Isaac Lab framework is released under [BSD-3 License](LICENSE). The `isaaclab_mimic` extension and its corresponding standalone scripts are released under [Apache 2.0](LICENSE-mimic). The license files of its dependencies and assets are present in the [`docs/licenses`](docs/licenses) directory. | ||
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# Security | ||
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NVIDIA is dedicated to the security and trust of our software products and services, including all source code | ||
repositories managed through our organization. | ||
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If you need to report a security issue, please use the appropriate contact points outlined below. **Please do | ||
not report security vulnerabilities through GitHub.** | ||
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## Reporting Potential Security Vulnerability in an NVIDIA Product | ||
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To report a potential security vulnerability in any NVIDIA product: | ||
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- Web: [Security Vulnerability Submission Form](https://www.nvidia.com/object/submit-security-vulnerability.html) | ||
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- E-Mail: [email protected] | ||
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- We encourage you to use the following PGP key for secure email communication: [NVIDIA public PGP Key for communication](https://www.nvidia.com/en-us/security/pgp-key) | ||
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- Please include the following information: | ||
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- Product/Driver name and version/branch that contains the vulnerability | ||
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- Type of vulnerability (code execution, denial of service, buffer overflow, etc.) | ||
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- Instructions to reproduce the vulnerability | ||
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- Proof-of-concept or exploit code | ||
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- Potential impact of the vulnerability, including how an attacker could exploit the vulnerability | ||
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While NVIDIA currently does not have a bug bounty program, we do offer acknowledgement when an | ||
externally reported security issue is addressed under our coordinated vulnerability disclosure policy. Please | ||
visit our [Product Security Incident Response Team (PSIRT)](https://www.nvidia.com/en-us/security/psirt-policies/) | ||
policies page for more information. | ||
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## NVIDIA Product Security | ||
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For all security-related concerns, please visit NVIDIA's Product Security portal at: https://www.nvidia.com/en-us/security |
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