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Raymarching

a lot of green spheres a blue torus with a shadow a lot of blue toruses, all with shadows

A super simple realtime ray marching rendering engine using wgpu in rust

based off this: https://iquilezles.org/articles/raymarchingdf/

A lot of of the rust code and some of the shader code in copy.wgsl is from a tutorial to setup shaders which I can't find anymore, but basically everything in paint.wgsl (where the important math actually happens) is written by me

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