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Sync filesystem before rename during atomic write #32

Sync filesystem before rename during atomic write

Sync filesystem before rename during atomic write #32

Triggered via push October 20, 2024 10:05
Status Failure
Total duration 54m 17s
Artifacts 2

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
27s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
1m 23s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
🪲 Godot CPP / Build and test Godot CPP
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28 errors and 2 warnings
🐧 Linux / Template w/ Mono (target=template_release, tests=yes)
Process completed with exit code 2.
🤖 Android / Editor (target=editor)
Process completed with exit code 2.
🤖 Android / Template arm32 (target=template_release, arch=arm32)
Process completed with exit code 2.
🤖 Android / Template arm64 (target=template_release, arch=arm64)
Process completed with exit code 2.
🍏 iOS / Template (target=template_release)
Process completed with exit code 2.
🍎 macOS / Template (target=template_release, tests=yes)
Process completed with exit code 2.
🍎 macOS / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🐧 Linux / Editor w/ Mono (target=editor): drivers/unix/file_access_unix.cpp#L140
'FileAccessWindows' has not been declared
🐧 Linux / Editor w/ Mono (target=editor)
Process completed with exit code 2.
🌐 Web / Template w/o threads (target=template_release, threads=no)
Process completed with exit code 2.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
Process completed with exit code 2.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.

Artifacts

Produced during runtime
Name Size
windows-editor Expired
64.6 MB
windows-template Expired
31.2 MB