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## Ignore Visual Studio temporary files, build results, and | ||
## files generated by popular Visual Studio add-ons. | ||
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# User-specific files | ||
*.suo | ||
*.user | ||
*.sln.docstates | ||
*.userprefs | ||
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# Xamarin Components | ||
Components/ | ||
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# Build results | ||
[Dd]ebug/ | ||
[Dd]ebugPublic/ | ||
[Rr]elease/ | ||
x64/ | ||
build/ | ||
bld/ | ||
[Bb]in/ | ||
[Oo]bj/ | ||
[Pp]ackages/ | ||
[Cc]omponents/ | ||
data/ | ||
.nuget/ | ||
.vs/ | ||
*.csproj.bak | ||
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# MSTest test Results | ||
[Tt]est[Rr]esult*/ | ||
[Bb]uild[Ll]og.* | ||
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#NUNIT | ||
*.VisualState.xml | ||
TestResult.xml | ||
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# Build Results of an ATL Project | ||
[Dd]ebugPS/ | ||
[Rr]eleasePS/ | ||
dlldata.c | ||
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*_i.c | ||
*_p.c | ||
*_i.h | ||
*.ilk | ||
*.meta | ||
*.obj | ||
*.pch | ||
*.pdb | ||
*.pgc | ||
*.pgd | ||
*.rsp | ||
*.sbr | ||
*.tlb | ||
*.tli | ||
*.tlh | ||
*.tmp | ||
*.tmp_proj | ||
*.log | ||
*.vspscc | ||
*.vssscc | ||
.builds | ||
*.pidb | ||
*.svclog | ||
*.scc | ||
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# Chutzpah Test files | ||
_Chutzpah* | ||
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# Visual C++ cache files | ||
ipch/ | ||
*.aps | ||
*.ncb | ||
*.opensdf | ||
*.sdf | ||
*.cachefile | ||
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# Visual Studio profiler | ||
*.psess | ||
*.vsp | ||
*.vspx | ||
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# TFS 2012 Local Workspace | ||
$tf/ | ||
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# Guidance Automation Toolkit | ||
*.gpState | ||
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# ReSharper is a .NET coding add-in | ||
_ReSharper*/ | ||
*.[Rr]e[Ss]harper | ||
*.DotSettings.user | ||
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# JustCode is a .NET coding addin-in | ||
.JustCode | ||
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# TeamCity is a build add-in | ||
_TeamCity* | ||
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# DotCover is a Code Coverage Tool | ||
*.dotCover | ||
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# NCrunch | ||
*.ncrunch* | ||
_NCrunch_* | ||
.*crunch*.local.xml | ||
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# MightyMoose | ||
*.mm.* | ||
AutoTest.Net/ | ||
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# Web workbench (sass) | ||
.sass-cache/ | ||
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# Installshield output folder | ||
[Ee]xpress/ | ||
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# DocProject is a documentation generator add-in | ||
DocProject/buildhelp/ | ||
DocProject/Help/*.HxT | ||
DocProject/Help/*.HxC | ||
DocProject/Help/*.hhc | ||
DocProject/Help/*.hhk | ||
DocProject/Help/*.hhp | ||
DocProject/Help/Html2 | ||
DocProject/Help/html | ||
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# Click-Once directory | ||
publish/ | ||
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# Publish Web Output | ||
*.[Pp]ublish.xml | ||
*.azurePubxml | ||
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# Windows Azure Build Output | ||
csx/ | ||
*.build.csdef | ||
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# Windows Store app package directory | ||
AppPackages/ | ||
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# Others | ||
sql/ | ||
*.Cache | ||
ClientBin/ | ||
[Ss]tyle[Cc]op.* | ||
~$* | ||
*~ | ||
*.dbmdl | ||
*.dbproj.schemaview | ||
*.pfx | ||
*.publishsettings | ||
node_modules/ | ||
.DS_Store | ||
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# RIA/Silverlight projects | ||
Generated_Code/ | ||
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# Backup & report files from converting an old project file to a newer | ||
# Visual Studio version. Backup files are not needed, because we have git ;-) | ||
_UpgradeReport_Files/ | ||
Backup*/ | ||
UpgradeLog*.XML | ||
UpgradeLog*.htm | ||
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# SQL Server files | ||
*.mdf | ||
*.ldf | ||
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# Business Intelligence projects | ||
*.rdl.data | ||
*.bim.layout | ||
*.bim_*.settings | ||
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# Microsoft Fakes | ||
FakesAssemblies/ |
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Any raw assets you want to be deployed with your application can be placed in | ||
this directory (and child directories) and given a Build Action of "AndroidAsset". | ||
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These files will be deployed with your package and will be accessible using Android's | ||
AssetManager, like this: | ||
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public class ReadAsset : Activity | ||
{ | ||
protected override void OnCreate (Bundle bundle) | ||
{ | ||
base.OnCreate (bundle); | ||
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InputStream input = Assets.Open ("my_asset.txt"); | ||
} | ||
} | ||
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Additionally, some Android functions will automatically load asset files: | ||
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Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf"); |
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
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using Android.App; | ||
using Android.Content; | ||
using Android.OS; | ||
using Android.Runtime; | ||
using Android.Util; | ||
using Android.Views; | ||
using Android.Widget; | ||
using Android.Support.Design.Widget; | ||
using Android.Graphics.Drawables; | ||
using Android.Content.Res; | ||
using Android.Animation; | ||
using Android.Views.Animations; | ||
using DrawableCompat = Android.Support.V4.Graphics.Drawable.DrawableCompat; | ||
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namespace NativeTest.Droid | ||
{ | ||
public class CheckableFab : FloatingActionButton, ICheckable | ||
{ | ||
static readonly int[] CheckedStateSet = { | ||
Android.Resource.Attribute.StateChecked | ||
}; | ||
bool chked; | ||
Drawable.ConstantState imgState; | ||
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public CheckableFab(Context context) : | ||
base(context) | ||
{ | ||
Initialize(context, null); | ||
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} | ||
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public CheckableFab(Context context, IAttributeSet attrs) : | ||
base(context, attrs) | ||
{ | ||
Initialize(context, attrs); | ||
} | ||
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public CheckableFab(Context context, IAttributeSet attrs, int defStyle) : | ||
base(context, attrs, defStyle) | ||
{ | ||
Initialize(context, attrs); | ||
} | ||
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public CheckableFab(IntPtr handle, JniHandleOwnership own) | ||
: base(handle, own) | ||
{ | ||
} | ||
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void Initialize(Context context, IAttributeSet attrs) | ||
{ | ||
//imgState = Drawable.GetConstantState(); | ||
} | ||
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public override void SetImageResource(int resId) | ||
{ | ||
base.SetImageResource(resId); | ||
imgState = Drawable.GetConstantState(); | ||
} | ||
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public override bool PerformClick() | ||
{ | ||
Toggle(); | ||
return base.PerformClick(); | ||
} | ||
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public void Toggle() | ||
{ | ||
JumpDrawablesToCurrentState(); | ||
/* AnimatedVectorDrawable unfortunately keep its VectorDrawable child in | ||
* the same state everytime it re-runs animations instead of reset-ing. | ||
* This means the animation is screwed up, so we simply reset the drawable | ||
* everytime with a new copy | ||
*/ | ||
SetImageDrawable(imgState.NewDrawable(Resources)); | ||
Checked = !Checked; | ||
} | ||
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public bool Checked | ||
{ | ||
get { | ||
return chked; | ||
} | ||
set { | ||
if (chked == value) | ||
return; | ||
chked = value; | ||
RefreshDrawableState(); | ||
} | ||
} | ||
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public override int[] OnCreateDrawableState(int extraSpace) | ||
{ | ||
var space = extraSpace + (Checked ? CheckedStateSet.Length : 0); | ||
var drawableState = base.OnCreateDrawableState(space); | ||
if (Checked) | ||
MergeDrawableStates(drawableState, CheckedStateSet); | ||
return drawableState; | ||
} | ||
} | ||
} |
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using System; | ||
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using Android.App; | ||
using Android.Content; | ||
using Android.Content.PM; | ||
using Android.Runtime; | ||
using Android.Views; | ||
using Android.Widget; | ||
using Android.OS; | ||
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namespace NativeTest.Droid | ||
{ | ||
[Activity(Label = "NativeTest.Droid", Icon = "@drawable/icon", Theme = "@style/MyTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)] | ||
public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity | ||
{ | ||
protected override void OnCreate(Bundle bundle) | ||
{ | ||
TabLayoutResource = Resource.Layout.Tabbar; | ||
ToolbarResource = Resource.Layout.Toolbar; | ||
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base.OnCreate(bundle); | ||
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global::Xamarin.Forms.Forms.Init(this, bundle); | ||
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LoadApplication(new App()); | ||
} | ||
} | ||
} | ||
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