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Fix lints
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janhohenheim committed Jan 21, 2024
1 parent 7af4b9d commit 4d3303e
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1 change: 0 additions & 1 deletion src/level_instantiation/spawning/objects/orb.rs
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,6 @@ use crate::shader::Materials;
use bevy::pbr::{NotShadowCaster, NotShadowReceiver};
use bevy::prelude::*;


fn get_or_add_mesh_handle(mesh_assets: &mut Assets<Mesh>) -> Handle<Mesh> {
const MESH_HANDLE: Handle<Mesh> = Handle::weak_from_u128(0x1f40128bac02a9b);
mesh_assets.get_or_add(MESH_HANDLE, || {
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1 change: 0 additions & 1 deletion src/movement/navigation.rs
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@@ -1,4 +1,3 @@

use crate::level_instantiation::spawning::objects::npc;
use crate::movement::general_movement::{GeneralMovementSystemSet, Walking};
use crate::player_control::player_embodiment::Player;
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