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Hikohikoyan authored Mar 7, 2024
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323 changes: 40 additions & 283 deletions Mesh_Simplification/README.md

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35 changes: 34 additions & 1 deletion README.md
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Expand Up @@ -53,11 +53,44 @@ Through our tool, artists can quickly convert original billboard models to leaf

### Use in Houdini 在Houdini中使用 <a name="Houdini"></a>

#### Open HDA file
1. Clone NaniteTree

git clone https://github.com/jiayaozhang/NaniteTree.git
2. find [**foliagenanitetool.hda**] in ..\NaniteTree\NaniteFoliageTool\
3. Double-Click to Open HDA
4. You'll open an **untitled.hip** within a hda node named [foliagenanitetool]
#### HDA Settings
##### 1. Set Model File
![image](https://nanitetree.github.io/static/images/3.png)

##### 2.Set Leaves Texture/MaterialName
![image](./Webpage/static/images/intro1.png)


**Clean** ----> **Setup** ----> **SaveToDisk**

Outputs will be shown in Houdini Console Log
and the panel [Log]

![image](./Webpage/static/images/intro2.png)

### Batch processing based on the same configuration rule

See Houdini PDG Graph tutorial
https://www.sidefx.com/products/houdini/pdg/
#### You Can Use **Run_TopNaniteTool.hip**

find [**Run_TopNaniteTool.hip**] in ..\NaniteTree\NaniteFoliageTool\Hips

![image](./Webpage/static/images/intro3.png)
![image](./Webpage/static/images/intro4.png)

### How to Use NaniteTree's node in Houdini of your version

Please check [Detailed Tutorial](./Mesh_Simplification/README.md)

### Use in UnrealEngine 在虚幻引擎中使用 <a name="Unreal"></a>


TODO : as Unreal Content Plugin published on Epic Store

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