Nintendont Slippi integrates my improvements as well as the replay functionality of Project Slippi.
I won't be making any more updates to this Nintendont variant, so please use Nintendont Slippi unless you need a specific feature of Nintendont for Melee. The only one I know of at the moment is if you want to use the built-in codesets with a PAL ISO. Nintendont Slippi doesn't support this (yet).
Download NintendontForMelee.zip
from the latest release.
See the README for standard Nintendont. It's just like that except:
- Native Control is locked to 'on'.
- It has codesets built-in, turn them on from the settings menu! (Can't guarantee compatibility with non-vanilla Melee ISOs or while using custom codesets through the 'Cheats' setting)
- OSReport: show error information if melee crashes. Take a photo and include it with your bug report!
- UCF (0.73 Beta): allow all controllers to dashback and shield drop equally. Includes OSReport and convenience codes like 'unlock everything', 'boot to css', etc.
- Arduino (Canada Cup 2018): matches the hardware adapter solution to be used at tournaments where UCF cannot be used. Includes OSReport and convenience codes like 'unlock everything', 'boot to css', etc. WORKS ONLY WITH NTSC 1.02
- All built-in codesets can be viewed in PatchMeleeCodes.h.
I recommend using Kadano's guide if you're new to all this. Many guides in the wild are out of date or weren't very good to begin with.
- Download
NintendontForMelee.zip
from the latest release. Unzip to the root of your SD card such thatboot.dol
,meta.xml
, andicon.png
all end up under/apps/NintendontForMelee
. - Copy your vanilla Melee ISO (as well as any special versions like Training Mode) to
/games/
. - Combine with Priiloader and Nintendont Forwarder for Priiloader to autoboot from power-on to Nintendont.
- Turn on autoboot in Nintendont settings to autoboot all the way to Melee.