Pinned Loading
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Physically-based-deferred-shading
Physically-based-deferred-shading PublicFirst attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.
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struct_packer
struct_packer PublicProvides macro for packing a Struct into its StructPacked counterpart, which has all of the original structs fields packed into one unsigned integer. Conversion from Struct to StructPacked and reve…
Rust
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Advent_of_Code_2019
Advent_of_Code_2019 PublicMy solutions to the 2019 Advent of Code. Solved with C++ 17 using CMake.
C++ 1
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