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This sample shows how to use OpenGL in your application using the | ||
high-level iPhoneOSGameView base class (this class derives from | ||
UIView) and simplifies a lot of the code to set up the GL context. | ||
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Contrast this with the lower-level version available in OpenGLESSample | ||
that derives directly from UIView and has to create and destroy the | ||
rendering buffer manually. |
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This is a low-level sample that shows how to use OpenGL in your application, | ||
in this sample the code to configure the framebuffer is done by hand. | ||
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If you want a higher-level sample check out the OpenGLESSample-GV which | ||
uses the iPhoneOSGameView class that takes care of the buffer rendering |