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Some clip plane improvements #503

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martinRenou
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@martinRenou martinRenou commented Oct 18, 2024

Explore fixing #500 + explore fixing z-fighting using polygon offset.

I can't seem to implement the later using the logarithmic depth buffer, so opening as draft for now.

Screencast.from.2024-10-18.17-36-44.mp4

@martinRenou martinRenou added the enhancement New Feature or improvement label Oct 18, 2024
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github-actions bot commented Oct 18, 2024

Integration tests repot: appsharing.space

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github-actions bot commented Oct 18, 2024

Preview PR at appsharing.space

@SylvainCorlay
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Maybe the simpler color theme fix could be merged independently first.

@martinRenou
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This may be a bit more involved as this will require hacking around the fragment shader to manually offset the depth computation after the logarithmic depth buffer was performed. See #509

@SylvainCorlay
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I think that the clip plane remains a case in which solving the z fighting issue makes a lot of sense.

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Definitely

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Replaced by #539

@martinRenou martinRenou deleted the clipplane_improvements branch October 25, 2024 12:44
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