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I know there has to be a better way but this works. #243

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sprite batch but for now this will fix it. I am wasting another 16 bytes of
data per object/tile overall. I think that I might be able to do something
like batch[id].sx and batch[id].sy to get th metadata but that's up for
a later release once I am done with this one as I am not going to fix something
that is currently already working.

Fixes issue #241

…ove2d

sprite batch but for now this will fix it. I am wasting another 16 bytes of
data per object/tile overall. I think that I might be able to do something
like batch[id].sx and batch[id].sy to get th metadata but that's up for
a later release once I am done with this one as I am not going to fix something
that is currently already working.

Fixes issue karai17#241
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