Hex coord conversion fix (and also EmmyLua comments) #262
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Got a fix here to resolve the standing issues with converting tiles to pixels and vice versa. I similarly pulled the math from Tiled's source, but made a few changes that seem to fix the issues. Notably, Tiled uses (0,0) as the origin, while STI assumed it was (1,1). The two functions - convertPixelToTile and vice versa - treat origin like (0,0), but I haven't adjusted that for the other grid types. You can either just adjust the math by +1 for my code, or adjust the origin to (0,0), doesn't matter.
Tested this quite a bit, seems to work fine. I didn't get a chance to confirm it with an isometric staggered tile set, may want to do that.
I also included EmmyLua comments, in a separate commit. I wrote those for my own sake but feel free to merge them in, it helped me pick up the API quicker.
#113 <- fix for this