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Rocket Battle

Building

  1. Run CMake on the root directory and generate a project ("out" is ignored in source control)
    1. This will download SFML once
  2. Open project in IDE (if applicable) and build
    1. This will build SFML once (until project is cleaned): that throws a few warnings; please ignore
  3. Debug/Run the built executable(s) in Build
    1. For IDEs like Visual Studio, set MicroEngine as the debug target / startup project, but always build ALL_BUILD in order to auto-generate CMake when its cache is out-of-date.

For more details please refer to Build Setup