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Create setVertices for polygon #77

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Jun 26, 2024
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174 changes: 112 additions & 62 deletions src/Components/Shape.ts
Original file line number Diff line number Diff line change
Expand Up @@ -8,9 +8,10 @@ import {
Event,
Box3,
Vector3,
Vector2,
} from "three";
import { Line2, LineGeometry, LineMaterial } from "three-fatline";
import { toVector2 } from "../utils";
import Line from "./Line";
import { Collider, Component, DragListener, Draggable } from "./interfaces";
import { InputPosition } from "./types";

Expand All @@ -21,6 +22,9 @@ export type PolygonOptions = {
draggable?: Draggable;
dragListeners?: ((point: Polygon) => void)[];
hasOutline?: boolean;
lineWidth?: number;
dashed?: boolean;
transparent?: boolean;
};

export const defaultShapeOptions: PolygonOptions = {
Expand All @@ -29,6 +33,9 @@ export const defaultShapeOptions: PolygonOptions = {
draggable: undefined,
dragListeners: [],
hasOutline: true,
lineWidth: 4,
dashed: false,
transparent: true,
};

type PolygonVertices = [
Expand All @@ -42,15 +49,40 @@ class Polygon extends Component implements Collider, DragListener<Polygon> {
vertices: PolygonVertices;
color: number;
dragListeners: ((value: Polygon) => void)[];
outlineGroup: Group;
mesh: Mesh;
outlineLines: Line2[];
lineWidth: number;
dashed: boolean;
transparent: boolean;

constructor(vertices: PolygonVertices, options?: PolygonOptions) {
super();

const { color, opacity, draggable, dragListeners, hasOutline } = {
const {
color,
opacity,
draggable,
dragListeners,
hasOutline,
lineWidth,
dashed,
transparent,
} = {
...defaultShapeOptions,
...options,
};

this.vertices = vertices;
this.color = color ?? 0xfaa307;
this.draggable = draggable;
this.dragListeners = dragListeners ?? [];
this.outlineGroup = new Group();
this.outlineLines = [];
this.lineWidth = lineWidth ?? 4;
this.dashed = dashed ?? false;
this.transparent = transparent ?? true;

const shape = new Shape(vertices.map((e) => toVector2(e)));
const material = new MeshBasicMaterial({
color: color,
Expand All @@ -59,38 +91,14 @@ class Polygon extends Component implements Collider, DragListener<Polygon> {
});
const geometry = new ShapeGeometry(shape);

const mesh = new Mesh(geometry, material);
mesh.scale.set(1, 1, 1);
this.geometry = mesh.geometry;
this.material = mesh.material;
this.mesh = new Mesh(geometry, material);
this.mesh.scale.set(1, 1, 1);
this.add(this.mesh);

if (hasOutline) {
const group = new Group();
const lines = [];
for (let i = 0; i < vertices.length - 1; i++) {
const startVertex = vertices[i];
const endVertex = vertices[i + 1];
lines.push([startVertex, endVertex]);
}
const lastVertex = vertices[vertices.length - 1];
const firstVertex = vertices[0];
lines.push([lastVertex, firstVertex]);

lines.forEach((l) => {
const a = new Line(l[0], l[1], {
color: 0x080007,
opacity: opacity,
draggable: undefined,
});
a.position.setZ(this.position.z + 0.01);
group.add(a);
});
this.add(group);
this.createOutline();
this.add(this.outlineGroup);
}

this.vertices = vertices;
this.color = color ?? 0xfaa307;
this.draggable = draggable;
this.dragListeners = dragListeners ?? [];
}

addDragListener(listener: (value: Polygon) => void) {
Expand Down Expand Up @@ -136,40 +144,82 @@ class Polygon extends Component implements Collider, DragListener<Polygon> {
);
}

/* update(camera: OrthographicCamera) {
this.remove(this.object);
setVertices(newVertices: PolygonVertices) {
this.vertices = newVertices;

if (this.fill) {
const shape = new Shape(this.vertices);
const material = new MeshBasicMaterial({
color: this.color,
});
// Update the shape geometry
const shape = new Shape(newVertices.map((e) => toVector2(e)));
const newGeometry = new ShapeGeometry(shape);

// Dispose of the old geometry and update the mesh
this.mesh.geometry.dispose();
this.mesh.geometry = newGeometry;

const geometry = new ExtrudeGeometry(shape);
const mesh = new Mesh(geometry, material);
mesh.scale.set(1, 1, 1);
this.add(mesh);
this.object = mesh;
} else {
const group = new Group();
const lines = [];
for (let i = 0; i < this.vertices.length - 1; i++) {
const startVertex = this.vertices[i];
const endVertex = this.vertices[i + 1];
lines.push([startVertex, endVertex]);
}
const lastVertex = this.vertices[this.vertices.length - 1];
const firstVertex = this.vertices[0];
lines.push([lastVertex, firstVertex]);

lines.forEach((l) => {
group.add(new Line(l[0], l[1], { color: this.color }));
// Update the outline
this.updateOutline();
}

createOutline() {
const lines = [];
for (let i = 0; i < this.vertices.length - 1; i++) {
const startVertex = this.vertices[i];
const endVertex = this.vertices[i + 1];
lines.push([startVertex, endVertex]);
}
const lastVertex = this.vertices[this.vertices.length - 1];
const firstVertex = this.vertices[0];
lines.push([lastVertex, firstVertex]);

lines.forEach((l) => {
const geometry = new LineGeometry();
geometry.setPositions([
toVector2(l[0]).x,
toVector2(l[0]).y,
0,
toVector2(l[1]).x,
toVector2(l[1]).y,
0,
]);
const material = new LineMaterial({
color: 0x080007,
linewidth: this.lineWidth,
resolution: new Vector2(window.innerWidth, window.innerHeight),
dashed: this.dashed,
opacity: 1,
transparent: this.transparent,
});
this.add(group);
this.object = group;
console.log("rerendering");
const line = new Line2(geometry, material);
line.position.setZ(this.position.z + 0.01);
this.outlineGroup.add(line);
this.outlineLines.push(line);
});
}

updateOutline() {
const lines = [];
for (let i = 0; i < this.vertices.length - 1; i++) {
const startVertex = this.vertices[i];
const endVertex = this.vertices[i + 1];
lines.push([startVertex, endVertex]);
}
}*/
const lastVertex = this.vertices[this.vertices.length - 1];
const firstVertex = this.vertices[0];
lines.push([lastVertex, firstVertex]);

lines.forEach((l, i) => {
const line = this.outlineLines[i];
const positions = [
toVector2(l[0]).x,
toVector2(l[0]).y,
0,
toVector2(l[1]).x,
toVector2(l[1]).y,
0,
];
line.geometry.setPositions(positions);
line.geometry.attributes.position.needsUpdate = true;
});
}
}

export default Polygon;
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