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Add playerid being -1 validity check #8

Add playerid being -1 validity check

Add playerid being -1 validity check #8

Workflow file for this run

name: Build
on:
workflow_dispatch:
push:
branches:
- "*"
- "*/*"
- "**"
pull_request:
branches:
- "*"
- "*/*"
- "**"
env:
PLUGIN_VERSION: 1.6.0-omp
jobs:
build-windows-release:
runs-on: windows-2019
steps:
- uses: actions/checkout@v3
with:
clean: true
submodules: recursive
fetch-depth: 0
- name: Setup Python
uses: actions/setup-python@v2
- name: Install CMake
uses: lukka/[email protected]
- name: Install latest conan
run: |
python -m pip install --upgrade pip
pip install conan
- name: Generate build files
run: |
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release .. -G "Visual Studio 16 2019" -A Win32
cmake --build . --config Release
- name: Upload artifacts (part 1)
uses: actions/upload-artifact@v3
with:
name: pawnraknet-${{ env.PLUGIN_VERSION }}-win32
path: build/Release/pawnraknet.dll
- name: Upload artifacts (part 2)
uses: actions/upload-artifact@v3
with:
name: pawnraknet-${{ env.PLUGIN_VERSION }}-win32
path: src/Pawn.RakNet.inc
build-linux-release:
runs-on: ubuntu-18.04
steps:
- uses: actions/checkout@v3
with:
clean: true
submodules: recursive
fetch-depth: 0
- name: Install packages
run: sudo apt-get install g++-multilib
- name: Setup Python
uses: actions/setup-python@v2
- name: Install CMake
uses: lukka/[email protected]
- name: Install latest conan
run: |
python -m pip install --upgrade pip
pip install conan
- name: Generate build files
run: mkdir build && cd build && cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32
- name: Build
run: |
cd build
cmake --build . --config Release
- name: Create artifact
run: tar -czf pawnraknet-$PLUGIN_VERSION-linux.tar.gz -C build pawnraknet.so -C ../src Pawn.RakNet.inc
- name: Upload artifacts
uses: actions/upload-artifact@v3
with:
name: pawnraknet-${{ env.PLUGIN_VERSION }}-linux
path: pawnraknet-${{ env.PLUGIN_VERSION }}-linux.tar.gz