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Fix a networking issue

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@kbogert kbogert released this 22 Jan 22:21
· 2 commits to master since this release

On machines with IPv6 configured Unity might try to use IPv6 to contact the falconunity server, which is currently set to only connect to IPv4. This release adds an option to FalconMain.cs to choose the protocol to use to connect to the server, which gets around this issue.

All previous warnings still apply to this release