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feat: UI: show desc for weap ego when exam mob
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% ex_sp_dodgeable_missable | ||
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If a bolt is dodgeable, the target can evade it depending on their $bEvasion$. stat. | ||
If a bolt is dodgeable, the target can evade it depending on their $bEvasion$. | ||
stat. | ||
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If a bolt is missable, the caster can miss their target depending on their $bMissile$. stat. | ||
If a bolt is missable, the caster can miss their target depending on their | ||
$bMissile$. stat. | ||
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% ego_bone | ||
More damage will be dealt to living enemies, and less to undead. | ||
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% ego_copper | ||
When standing on copper ground, $b+3$. electric damage will be dealt. | ||
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% ego_nc_insane | ||
When both attacker and defender are in an unlit area, there is a will-checked | ||
chance for the defender to be driven insane. | ||
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% ego_nc_masspara | ||
When the attacker is in an unlit area, there is a will-checked chance to | ||
paralyse nearby foes if they are also standing in the dark. The duration of the | ||
paralysis will always be less than the time needed for the attacker to reach | ||
them. | ||
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% ego_nc_duplicate | ||
When both attacker and defender are in an unlit area, there is a will-checked | ||
chance to create a spectral copy of the defender. The spectral copy will | ||
$calways$. be aligned with the Night Creatures, and will last for $bwillpower * | ||
2$. turns. | ||
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% ego_swap | ||
When a successful hit is landed, the attacker and defender will swap places. | ||
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% ego_drain | ||
Attacking a $oWielder$. $g(see the creature's description)$. will drain them of | ||
their MP, absorbing it and preventing them from channelling the Necromancer's | ||
power. |
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