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v1.0.11 (RC 2)

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@kiedtl kiedtl released this 28 Oct 12:09
· 900 commits to master since this release

Fixes:

  • Fix: don't eat items if trying to put it into a full pack
  • Fix: Laboratory mapgen stuck in infinite loop when unable to place monsters
  • Fix: some edge cases where rings aren't spawned on levels.

Changes:

  • Reduce HP of goblin prisoner and remove weapons/armor.
    • Rationale: Goblin prisoners could literally 1v1 a spark mage squad and win.
  • Buf player's HP (14 -> 20).
  • Give sentinels and guards reaching weapons, and give patrols ordinary
    bludgeons.
    • Rationale: Having a group of 3 monsters with reaching weapons descending on
      you at once is a bit mean.
  • Remove destroyers, and only place executioners in the mid-to-late game.
    • Rationale: executioners are just far too strong to put on -8/Prison, and we
      don't really need an enhanced version of them for later floors.
  • Reduce most monster's FOV reach (from 5 -> 4).
  • Don't spawn iron wasps from Laboratory/1.
    • Rationale: a pack of speedy, disorientation-inducing monsters that do 2
      damage each turn (due to extra speed) is too much for such a low floor.

Additions:

  • Lunge now confers Fear for 7 turns.
    • Rationale: previously Lunge was essentially useless, and you'd nearly
      always want to use Charge instead.
  • Rework the ring of extermination -> distraction, and add amnesia status
    effect
    • Rationale: the ring of extermination was quite difficult to use, required a
      space between you and foe and also requiring that you line up enemies for
      maximum effect, which was just too hard. Instead, the ring of distraction
      does an AoE effect that confers amnesia, which forces all affected
      monsters to forget about your presence (even if you walk right in front of
      them).