v1.0.7
Pre-release
Pre-release
(Note: this includes changes for Aug 6-12 as well as last week.)
Internal changes:
- Mob's HP is now represented internally as an integer.
- Rewrite bits of UI to use subconsole architecture.
Fixes:
- Don't spam death squads when coroner checks multiple corpses
- Statues ignoring all enemies instead of the opposite
- Incendiary potions doing nothing when thrown
Changes:
- Wait until fire is going out before destroying terrain
- Rename confusion effect to disorientation
- Buf disorientation (diagonal attacks are no longer prohibited)
- Poisoned items changed to disorient effect (javelins, iron wasps)
- Remove poison effect
- Monsters that inflicted poison (javelineers, iron wasps, etc) now inflict
disorientation.
- Monsters that inflicted poison (javelineers, iron wasps, etc) now inflict
- Overhaul of Pain effect
- Instead of moving randomly when resting, prohibit resting at all for
player
- Instead of moving randomly when resting, prohibit resting at all for
- Tweak mob speeds to make their movements more predictable
- Some monsters got a buf, others got sharp nerfs as a result of this
changes. Will need a few weeks of playtesting to sort this all out...
- Some monsters got a buf, others got sharp nerfs as a result of this
Additions:
- Add 'M' screen to view past messages
- Add loading screen