Skip to content

v1.0.7

Pre-release
Pre-release
Compare
Choose a tag to compare
@kiedtl kiedtl released this 20 Aug 01:06
· 1083 commits to master since this release

(Note: this includes changes for Aug 6-12 as well as last week.)

Internal changes:

  • Mob's HP is now represented internally as an integer.
  • Rewrite bits of UI to use subconsole architecture.

Fixes:

  • Don't spam death squads when coroner checks multiple corpses
  • Statues ignoring all enemies instead of the opposite
  • Incendiary potions doing nothing when thrown

Changes:

  • Wait until fire is going out before destroying terrain
  • Rename confusion effect to disorientation
  • Buf disorientation (diagonal attacks are no longer prohibited)
  • Poisoned items changed to disorient effect (javelins, iron wasps)
  • Remove poison effect
    • Monsters that inflicted poison (javelineers, iron wasps, etc) now inflict
      disorientation.
  • Overhaul of Pain effect
    • Instead of moving randomly when resting, prohibit resting at all for
      player
  • Tweak mob speeds to make their movements more predictable
    • Some monsters got a buf, others got sharp nerfs as a result of this
      changes. Will need a few weeks of playtesting to sort this all out...

Additions:

  • Add 'M' screen to view past messages
  • Add loading screen