Whew. This release has essentially turned Oathbreaker into an entirely new game.
Gone is the old attack-using-movement-patterns mechanic, and gone is the
move-and-wait-to-be-silent mechanic. (I may still add the latter back in,
depending on if I feel it would fit the game well.)
Still not reader for a broader audience, due to some unfinished UI work and
general lack of playtesting.