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Merge branch 'master' of https://github.com/Kirides/GD3D11
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kirides committed Feb 1, 2020
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Expand Up @@ -51,4 +51,8 @@ If you check out the appropriate commits, you can build older versions/commits o

Since the older commits/version on "master" branch can not be compiled with Visual Studio 2015 without fixing some things, there is a seperate branch "master_vs2015" which contains all commits between 13.0 and the above commit, but a little bit modified, so they actually work with Visual Studio 2015 the same way the newer commits/versions do.

So its very easy to build any version back to 13.0, just make sure to switch to the branch "master_vs2015" for the older commits. Most commits on both "master" as well as "master_vs2015", that represent a released version, are tagged with that version number. This should make it easy to for you to navigate through commits in git.
So its very easy to build any version back to 13.0, just make sure to switch to the branch "master_vs2015" for the older commits. Most commits on both "master" as well as "master_vs2015", that represent a released version, are tagged with that version number. This should make it easy to for you to navigate through commits in git.

### Other

- Using HBAO+ files from https://github.com/windystrife/UnrealEngine_NVIDIAGameWorks

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