-
Notifications
You must be signed in to change notification settings - Fork 0
KotOR Level Editor: Instantiating Templates
A large part of making a good mod is placing template instances throughout your scene. The KLE provides a visual, 3D interface for this.
For this tutorial, you'll need to open the following windows:
- KotOR -> Instance Editor
- KotOR -> Template Picker
In this tutorial, we are going to add some rubble and scenery to the tutorial level on the Ebon Hawk. We'll also add some
In the template picker, at the top, there is a dropdown where you can select the type of template you want to instantiate. Since we're adding rubble (a placeable), select PLACEABLE from this dropdown.
Templates can be from the base game (in the templates BIF file), from the module folder, or from the override folder; there's a corresponding tab for each of these locations in the template picker. if you don't care where they're from, you can click the ALL tab to see every template available in a particular module, from any possible source.
In our case, we're going to load the rubble template from the base game, so click the Base tab.
Below the tabs, there's a textbox you can type into, which will narrow down the options to only those containing your search string. Search for "rubble", and you'll find a rubble placeable template.
Position the scene camera to point down towards the ground, in the place you want to instantiate your rubble. Then click on the template name in the Instance Editor window, and an instance of that template will appear on the ground in front of the center of the scene view camera's view.
KotOR Modding
- KotOR Modding 101: Introduction to Modding for KotOR and TSL
- KotOR Modding 102: Let's Space Kreia
- KotOR Modding 201: Intermediate KotOR Modding
- KotOR Modding 202: Let's Make a Complex Mod
- KotOR Modding 301: Advanced KotOR Modding
- KotOR Modding 302: Let's Make an AI Mod
- KotOR Modding 303: Let's Make a Total Conversion Mod
KotOR Level Editor
- KotOR Level Editor: Installation
- KotOR Level Editor: An Introduction
- KotOR Level Editor: Creating a Module
- KotOR Level Editor: Opening an Existing Module
- KotOR Level Editor: Creating a New Template
- KotOR Level Editor: Instantiating Templates
- KotOR Level Editor: Saving a Module
- KotOR Level Editor: Editing Module Metadata
- KotOR Level Editor: Adding Custom Models and Rooms
- KotOR Level Editor: Adding Scripts and Dialogs
- KotOR Level Editor: Editing Dialogs