Name | Type | Mode | Description |
---|---|---|---|
breakable | boolean | R | Whether this is a breakable static |
collision | BoundingBox | R | Collision bounding box |
has_collision | boolean | R | Whether this is a collidable mesh |
id | number | R | Mesh ID or sprite texture ID |
position | Vector3 | R | Static mesh position in the world. |
room | Room | R | Room that contains the static mesh |
rotation | number | R | Static mesh rotation |
type | string | R | Type of static mesh (Mesh/Sprite) |
visible | boolean | RW | Whether the item is visible in the viewer |
visibility | BoundingBox | R | Visibility bounding box |