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Comment elevation semantic layer
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RobinSchmid7 committed Aug 3, 2023
1 parent bb4bb8a commit 392cf4f
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1 change: 1 addition & 0 deletions .gitignore
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Expand Up @@ -4,6 +4,7 @@ wild_visual_navigation/notebooks*
results/*
assets/dino/*
assets/stego/cocostuff27_vit_base_5.ckpt
assets/weights/*
.pytest_cache/**
.vscode/**
notebooks/**
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Expand Up @@ -75,7 +75,8 @@ publishers:
fps: 5.0

semantic_map_raw:
layers: ['elevation', 'traversability', 'visual_traversability', 'elevation_with_semantic']
# layers: ['elevation', 'traversability', 'visual_traversability', 'elevation_semantic']
layers: ['elevation', 'traversability', 'visual_traversability']
basic_layers: ['elevation', 'traversability']
fps: 5.0
# elevation_map_recordable:
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Expand Up @@ -40,13 +40,13 @@ inpainting:
# input_layer_name: "visual_traversability"

# Apply inpainting using opencv
elevation_semantic:
enable: True
fill_nan: False
is_height_layer: True
layer_name: "elevation_with_semantic"
extra_params:
method: "telea" # telea or ns
#elevation_semantic:
# enable: True
# fill_nan: False
# is_height_layer: True
# layer_name: "elevation_with_semantic"
# extra_params:
# method: "telea" # telea or ns
# Apply smoothing for inpainted layer

## Apply inpainting using opencv
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