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Fix hdpi precision Shader issue for old Chromium device (#341)
The PR contains these changes: - rename GL_FRAGMENT_PRESICISON_HIGH to GL_FRAGMENT_PRECISION_HIGH based on (https://registry.khronos.org/OpenGL/specs/es/3.1/GLSL_ES_Specification_3.10.withchanges.pdf) - apply GL_FRAGMENT_PRECISION_HIGH inside the fragment and vertex for SdfShader Tested on: ** FireTv OS 5.2.9.5** Mozilla/5.0 (Linux; Android 5.1.1; AFTT Build/LVY48F; wv) AppleWebKit/537.36 (KHTML, like Gecko) Version/4.0 Chrome/108.0.5359.220 Mobile Safari/537.36 ** FireTv OS 8.1.1.1** Mozilla/5.0 (Linux; Android 11; AFTKM Build/RS8111.2273N; wv) AppleWebKit/537.36 (KHTML, like Gecko) Version/4.0 Chrome/122.0.6261.140 Mobile Safari/537.36 ** Samsung 4K 2018 UE49NU8000** Mozilla/5.0 (SMART-TV; LINUX; Tizen 4.0) AppleWebKit/537.36 (KHTML, like Gecko) Version/4.0 TV Safari/537.36 ** LG WebOS 6.4.0 TV UP78006LB** Mozilla/5.0 (Web0S; Linux/SmartTV) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/79.0.3945.79 Safari/537.36 WebAppManager
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