What's Changed
- refactor: update texture processing to use time limit instead of item limit by @wouterlucas in #502
Warning:
Config option textureProcessingLimit
has been renamed to textureProcessingTimeLimit
as batch size is now dynamically determined based on available time in between frames. Default is set to 10 ms
.
The textureProcessingLimit
got introduced in version 2.9.0.
Full Changelog: v2.9.2...v2.10.0