Get the fine
CPU shader running
#386
Open
+415
−145
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This hooks up the
fine
CPU shader to the rest of the infrastructure.TransientBindMap
is moved outside ofrun_recording
to allow passing CPU buffers from coarse to fine.TransientImage::CpuOwned
CPU buffer forWriteOnce
images. This is used to hold the result offine
.Command::Writeback
which writesTransientImage::CpuOwned
back into a GPU texture view using the newwriteback.wgsl
shader.This is based on #383.