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Disable the async pipeline by default #500
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Original file line number | Diff line number | Diff line change | ||||||||||||||||||||||||||||||||||||||
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@@ -362,12 +362,26 @@ impl Renderer { | |||||||||||||||||||||||||||||||||||||||
occlusion_query_set: None, | ||||||||||||||||||||||||||||||||||||||||
timestamp_writes: None, | ||||||||||||||||||||||||||||||||||||||||
}); | ||||||||||||||||||||||||||||||||||||||||
let mut render_pass = self | ||||||||||||||||||||||||||||||||||||||||
.profiler | ||||||||||||||||||||||||||||||||||||||||
.scope("blit to surface", &mut render_pass, device); | ||||||||||||||||||||||||||||||||||||||||
render_pass.set_pipeline(&blit.pipeline); | ||||||||||||||||||||||||||||||||||||||||
render_pass.set_bind_group(0, &bind_group, &[]); | ||||||||||||||||||||||||||||||||||||||||
render_pass.draw(0..6, 0..1); | ||||||||||||||||||||||||||||||||||||||||
} | ||||||||||||||||||||||||||||||||||||||||
#[cfg(feature = "wgpu-profiler")] | ||||||||||||||||||||||||||||||||||||||||
self.profiler.resolve_queries(&mut encoder); | ||||||||||||||||||||||||||||||||||||||||
queue.submit(Some(encoder.finish())); | ||||||||||||||||||||||||||||||||||||||||
self.target = Some(target); | ||||||||||||||||||||||||||||||||||||||||
#[cfg(feature = "wgpu-profiler")] | ||||||||||||||||||||||||||||||||||||||||
self.profiler.end_frame().unwrap(); | ||||||||||||||||||||||||||||||||||||||||
#[cfg(feature = "wgpu-profiler")] | ||||||||||||||||||||||||||||||||||||||||
if let Some(result) = self | ||||||||||||||||||||||||||||||||||||||||
.profiler | ||||||||||||||||||||||||||||||||||||||||
.process_finished_frame(queue.get_timestamp_period()) | ||||||||||||||||||||||||||||||||||||||||
{ | ||||||||||||||||||||||||||||||||||||||||
self.profile_result = Some(result); | ||||||||||||||||||||||||||||||||||||||||
} | ||||||||||||||||||||||||||||||||||||||||
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Suggested change
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Ok(()) | ||||||||||||||||||||||||||||||||||||||||
} | ||||||||||||||||||||||||||||||||||||||||
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@@ -510,6 +524,9 @@ impl Renderer { | |||||||||||||||||||||||||||||||||||||||
timestamp_writes: None, | ||||||||||||||||||||||||||||||||||||||||
occlusion_query_set: None, | ||||||||||||||||||||||||||||||||||||||||
}); | ||||||||||||||||||||||||||||||||||||||||
let mut render_pass = self | ||||||||||||||||||||||||||||||||||||||||
.profiler | ||||||||||||||||||||||||||||||||||||||||
.scope("blit to surface", &mut render_pass, device); | ||||||||||||||||||||||||||||||||||||||||
render_pass.set_pipeline(&blit.pipeline); | ||||||||||||||||||||||||||||||||||||||||
render_pass.set_bind_group(0, &bind_group, &[]); | ||||||||||||||||||||||||||||||||||||||||
render_pass.draw(0..6, 0..1); | ||||||||||||||||||||||||||||||||||||||||
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Could we get more detail here? What is meant by "async wiring" - Is this a limitation of !Send futures, single-threaded wasm, etc. - What exactly is the issue on WASM that we aren't doing async pipelines there?
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The thread is #gpu > async on wasm. Broadly, the issue is: if we spawn a future, that needs to keep hold of the
scene
. But that's incompatible with lifetimes of keeping the scene around (to reuse allocations, etc.)In theory, we should do this much more carefully, but we haven't yet. That might also be useful in contexts outside of browsers too, allowing multi-threaded scene rendering