I'm Nicholas Liu. I am a senior at the University of Pennsylvania, where I am working towards a Bachelor of Science in Computer Science.
WIP : A CUDA path tracer. Supports a number of different materials and loading of gltf models A boids (points that swarm, like birds or fish) written in CUDA. Can handle millions of entities in real time.An VR rhythm game made for the Meta Quest in Unity based around painting.
An Unreal Engine puzzle platformer, inspired by the classic flash game Fireboy and Watergirl
A WebGL fireball. Procedurally generated using shaders and automatically deployed with GitHub actions. A clone of Minecraft, but with better graphics`C++` `OpenGL` `GLSL` `Qt Creator` `Rendering` `Computer Graphics` `Game Design` `Procedural Graphics`
A Half-Edge Mesh editor, with raycast component selection, Catmull-Clark subdivision, and Skeleton Binding A game based on the magic system from Brandon Sanderson's the Rithmatist. Uses custom-built computational geometry algorithms to detect drawn shapes.