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This is the first version of my python games.
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# Auto detect text files and perform LF normalization | ||
* text=auto | ||
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# Custom for Visual Studio | ||
*.cs diff=csharp | ||
*.sln merge=union | ||
*.csproj merge=union | ||
*.vbproj merge=union | ||
*.fsproj merge=union | ||
*.dbproj merge=union | ||
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# Standard to msysgit | ||
*.doc diff=astextplain | ||
*.DOC diff=astextplain | ||
*.docx diff=astextplain | ||
*.DOCX diff=astextplain | ||
*.dot diff=astextplain | ||
*.DOT diff=astextplain | ||
*.pdf diff=astextplain | ||
*.PDF diff=astextplain | ||
*.rtf diff=astextplain | ||
*.RTF diff=astextplain |
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################# | ||
## Eclipse | ||
################# | ||
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*.pydevproject | ||
.project | ||
.metadata | ||
bin/ | ||
tmp/ | ||
*.tmp | ||
*.bak | ||
*.swp | ||
*~.nib | ||
local.properties | ||
.classpath | ||
.settings/ | ||
.loadpath | ||
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# External tool builders | ||
.externalToolBuilders/ | ||
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# Locally stored "Eclipse launch configurations" | ||
*.launch | ||
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# CDT-specific | ||
.cproject | ||
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# PDT-specific | ||
.buildpath | ||
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################# | ||
## Visual Studio | ||
################# | ||
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## Ignore Visual Studio temporary files, build results, and | ||
## files generated by popular Visual Studio add-ons. | ||
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# User-specific files | ||
*.suo | ||
*.user | ||
*.sln.docstates | ||
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# Build results | ||
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[Dd]ebug/ | ||
[Rr]elease/ | ||
x64/ | ||
build/ | ||
[Bb]in/ | ||
[Oo]bj/ | ||
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# MSTest test Results | ||
[Tt]est[Rr]esult*/ | ||
[Bb]uild[Ll]og.* | ||
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*_i.c | ||
*_p.c | ||
*.ilk | ||
*.meta | ||
*.obj | ||
*.pch | ||
*.pdb | ||
*.pgc | ||
*.pgd | ||
*.rsp | ||
*.sbr | ||
*.tlb | ||
*.tli | ||
*.tlh | ||
*.tmp | ||
*.tmp_proj | ||
*.log | ||
*.vspscc | ||
*.vssscc | ||
.builds | ||
*.pidb | ||
*.log | ||
*.scc | ||
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# Visual C++ cache files | ||
ipch/ | ||
*.aps | ||
*.ncb | ||
*.opensdf | ||
*.sdf | ||
*.cachefile | ||
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# Visual Studio profiler | ||
*.psess | ||
*.vsp | ||
*.vspx | ||
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# Guidance Automation Toolkit | ||
*.gpState | ||
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# ReSharper is a .NET coding add-in | ||
_ReSharper*/ | ||
*.[Rr]e[Ss]harper | ||
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# TeamCity is a build add-in | ||
_TeamCity* | ||
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# DotCover is a Code Coverage Tool | ||
*.dotCover | ||
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# NCrunch | ||
*.ncrunch* | ||
.*crunch*.local.xml | ||
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# Installshield output folder | ||
[Ee]xpress/ | ||
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# DocProject is a documentation generator add-in | ||
DocProject/buildhelp/ | ||
DocProject/Help/*.HxT | ||
DocProject/Help/*.HxC | ||
DocProject/Help/*.hhc | ||
DocProject/Help/*.hhk | ||
DocProject/Help/*.hhp | ||
DocProject/Help/Html2 | ||
DocProject/Help/html | ||
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# Click-Once directory | ||
publish/ | ||
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# Publish Web Output | ||
*.Publish.xml | ||
*.pubxml | ||
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# NuGet Packages Directory | ||
## TODO: If you have NuGet Package Restore enabled, uncomment the next line | ||
#packages/ | ||
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# Windows Azure Build Output | ||
csx | ||
*.build.csdef | ||
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# Windows Store app package directory | ||
AppPackages/ | ||
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# Others | ||
sql/ | ||
*.Cache | ||
ClientBin/ | ||
[Ss]tyle[Cc]op.* | ||
~$* | ||
*~ | ||
*.dbmdl | ||
*.[Pp]ublish.xml | ||
*.pfx | ||
*.publishsettings | ||
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# RIA/Silverlight projects | ||
Generated_Code/ | ||
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# Backup & report files from converting an old project file to a newer | ||
# Visual Studio version. Backup files are not needed, because we have git ;-) | ||
_UpgradeReport_Files/ | ||
Backup*/ | ||
UpgradeLog*.XML | ||
UpgradeLog*.htm | ||
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# SQL Server files | ||
App_Data/*.mdf | ||
App_Data/*.ldf | ||
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############# | ||
## Windows detritus | ||
############# | ||
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# Windows image file caches | ||
Thumbs.db | ||
ehthumbs.db | ||
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# Folder config file | ||
Desktop.ini | ||
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# Recycle Bin used on file shares | ||
$RECYCLE.BIN/ | ||
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# Mac crap | ||
.DS_Store | ||
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############# | ||
## Python | ||
############# | ||
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*.py[co] | ||
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# Packages | ||
*.egg | ||
*.egg-info | ||
dist/ | ||
build/ | ||
eggs/ | ||
parts/ | ||
var/ | ||
sdist/ | ||
develop-eggs/ | ||
.installed.cfg | ||
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# Installer logs | ||
pip-log.txt | ||
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# Unit test / coverage reports | ||
.coverage | ||
.tox | ||
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#Translations | ||
*.mo | ||
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#Mr Developer | ||
.mr.developer.cfg |
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# "Guess the number" game | ||
#Autor Lahiru Manoha | ||
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import simplegui | ||
import random | ||
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# initialize global | ||
num_range = 100 | ||
count = 0 | ||
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#helper functions | ||
""" default value and function call """ | ||
def init(): | ||
global num_range | ||
global count | ||
range100() | ||
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# define event handlers | ||
""" event handlers for tow buttons and input field """ | ||
def range100(): | ||
global num_range | ||
global count | ||
count = 7 | ||
num_range = random.randrange(0, 101) | ||
print "New game. Range is from 0 to 100 " | ||
print "Number of remaining guesses is 7" | ||
print "" | ||
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def range1000(): | ||
# button that changes range to range [0,1000) and restarts | ||
global num_range | ||
global count | ||
count = 10 | ||
num_range = random.randrange(0, 1001) | ||
print "New game. Range is from 0 to 1000 " | ||
print "Number of remaining guesses is 10" | ||
print "" | ||
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# main game logic goes here | ||
""" the logic of the game determine win or lose the game """ | ||
def get_input(guess): | ||
global count | ||
match_guess = int(guess) | ||
count = count - 1 | ||
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if(match_guess == num_range and not(count == 0)): | ||
print "Guess Was", match_guess | ||
print "number of remaining gusses is", count | ||
print "correct!" | ||
print"" | ||
init() | ||
elif(match_guess > num_range): | ||
print "Guess Was", match_guess | ||
print "number of remaining gusses is", count | ||
print "Lower!" | ||
print "" | ||
elif(match_guess < num_range): | ||
print "Guess Was", match_guess | ||
print "number of remaining gusses is", count | ||
print "Higher!" | ||
print "" | ||
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if(count == 0): | ||
print "number of remaining gusses is 0" | ||
print "You ran out of guesses The number was", num_range | ||
print "" | ||
init() | ||
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# create frame | ||
f = simplegui.create_frame("Guess the number", 200, 200) | ||
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# register event handlers for control elements | ||
f.add_button("Range is [0, 100)", range100, 200) | ||
f.add_button("Range is [0, 1000)", range1000, 200) | ||
f.add_input("Enter a guess", get_input, 200) | ||
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#call when start the game | ||
init() | ||
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# start frame | ||
f.start() |
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