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Added an option to adjust UF gloss. Can be found at /LSUI > Unit Frames > Gloss slider. It affects
all UFs, including the player orb, for it to work better all textures were adjusted to be more or
less the same in terms of opacity and colours;
Added an option to toggle UF status bars' gain/loss animations and smoothing. Can be found at
/LSUI > Unit Frames > Smooth and Animated sliders;
Streamlined UF options. Some old options were removed, and few new options were added:
Reworked how top and bottom insets are sized. Now they scale depending on the height of the UF.
The max size is 33% of the height, the minimum size is 1% or 4px, whichever is bigger;
Removed Heal Prediction tags options. It's unnecessary clutter. Can be recreated via Custom
Texts, use ls:absorb:heal and ls:absorb:damage tags to do so;
And more.
Added some of my textures to LSM. Border textures were added as LS Thick and LS Thin, and the
status bar texture as LS. This way they can be used in other addons that support LSM. I'm
planning to add LSM support to all status bars across the addon later, but I need to do a bit more
work for that to happen.