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ue4/fastbuild

fastbuild v0.99

ue4.22.3

  • \Engine\Source\Programs\UnrealBuildTool\Configuration\BuildConfiguration.cs
  • \Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildPlatform.cs
  • \Engine\Source\Programs\UnrealBuildTool\Platform\Windows\UEBuildWindows.cs
  • \Engine\Source\Programs\UnrealBuildTool\Platform\Windows\VCEnvironment.cs
  • \Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs
  • \Engine\Source\Programs\UnrealBuildTool\System\FASTBuild.cs
  • \Engine\Source\Programs\UnrealBuildTool\Configuration\ModuleRules.cs

添加环境变量/Add Environment variable

Add FastBuild Path:

C:\FastBuild\FASTBuild-Windows-x64-v0.99

C:\FastBuild\FASTBuild-Windows-x64-v0.99\FBuild.exe

分布式编译/Distributed compilation

Add Environment variable

变量名/Variable name:FASTBUILD_BROKERAGE_PATH

变量值/Variable value:\\192.168.1.45\FASTBuildBroker

PC_B:添加环境变量/Add Environment variable,启动/and start fbuildworker.exe

PC_A:使用/use vs2017

###

BuildConfiguration.cs

public bool bAllowFastbuild = true;//开关/switch

https://github.com/yass007/FASTBuildMonitor

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