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ROADMAP.md

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Roadmap

This is aspirational only. Expect anything and everything in this document to be changed, ignored, or abandoned.

100% GUARANTEED!

  • Setting Up
  • Drawing the ‘@’ symbol and moving it around
  • The generic Entity, the render functions, and the map
  • Generating a dungeon
  • Field of view
  • Placing enemies and kicking them (harmlessly)
  • Doing (and taking) some damage
  • Creating the Interface
    • Legend
    • Controls list
  • Items and Inventory
    • Item entities
    • Inventory
    • Inventory UI
    • Pickup/Drop controls
    • Healing potion
      • Effects system
  • Ranged Weapons and Targeting
    • Cursor (inspect ui)
    • Targeting UI (for throwing)
    • Ability to throw things to a specified location
    • Coroner System
    • Damage System
    • Disallow throwing on and through walls
    • Thrown item cause damage
  • Saving and loading
  • Delving into the Dungeon
  • Increasing Difficulty
  • Gearing up
  • Containers
  • AI for actors to use own inventory
  • Materials
  • Sensory System
  • Overworld map with multiple dungeons to explore
  • Crafting
  • Ability to shoot things from a ranged weapon
  • color coded logs (ale-dsi/brogue-esque)
    • support writing mutiple colors to a text row

Notes

When you consume poison (or health) from the ineventory menu - it takes another turn for the juice to take affect. This is due to when the effects system is run. Is that ok? IDK yet.