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Add support for Android XR devices to the Godot XR Editor #586

Add support for Android XR devices to the Godot XR Editor

Add support for Android XR devices to the Godot XR Editor #586

Triggered via push January 18, 2025 22:21
Status Failure
Total duration 52m 23s
Artifacts 13

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
31s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
9m 30s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
6m 26s
🪲 Godot CPP / Build and test Godot CPP
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Annotations

1 error
🤖 Android / Editor (target=editor)
Process completed with exit code 1.

Artifacts

Produced during runtime
Name Size
android-template-arm32
77.3 MB
android-template-arm64
70 MB
godot-api-dump
435 KB
ios-template
43.3 MB
linux-editor-mono
79.8 MB
linux-template-minimal
18 MB
linux-template-mono
33.9 MB
macos-editor
109 MB
macos-template
50.8 MB
web-nothreads-template
17.4 MB
web-template
17.3 MB
windows-editor
68.6 MB
windows-template
33.4 MB