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README-ModelEditor.md

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LOGO

  • What is TDMEModelEditor?

    • TDME based 3D model asset viewer/editor
  • What is already working

    • model loading
      • DAE, Wavefront OBJ, FBX, TM model files and TMM meta data files
    • model meta data file saving
      • TMM
        • stores its model as TM file additionally
    • render with generated ground, shadowing, bounding volume
    • rotate, zoom
    • setting up model properties
      • key, value map for what ever reason
    • setting up the model pivot
    • setting up bounding volumes
      • none
      • sphere
      • capsule
      • bounding box
      • oriented bounding box
      • convex mesh
        • multiple convex meshes can be automatically generated from any mesh using V-HACD
        • or be imported from a given model with each top level group representing a convex mesh
      • concave terrain mesh
      • bounding volumes can be transformed by using a gizmo
    • LOD level editor
      • type, distance, model, adjustment add/mul color, ...
    • material editor
      • adjust colors, textures, masked transparency
    • animations editor
      • create, edit and delete animations
      • relate sounds to animations
    • sound
      • attach sounds to optional animations with optional additional key
      • also set up gain, pitch, looping, fixed and offset for each sound
    • set up rendering options
      • shader
      • use dynamic shadowing
    • tools
      • be able to compute smooth normals
    • see statistics
      • opaque faces
      • transparent faces
      • material count
  • Links

  • Credits

    • Dominik Hepp
    • Kolja Gumpert
    • others