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What is TDMEModelEditor?
- TDME based 3D model asset viewer/editor
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What is already working
- model loading
- DAE, Wavefront OBJ, FBX, TM model files and TMM meta data files
- model meta data file saving
- TMM
- stores its model as TM file additionally
- TMM
- render with generated ground, shadowing, bounding volume
- rotate, zoom
- setting up model properties
- key, value map for what ever reason
- setting up the model pivot
- setting up bounding volumes
- none
- sphere
- capsule
- bounding box
- oriented bounding box
- convex mesh
- multiple convex meshes can be automatically generated from any mesh using V-HACD
- or be imported from a given model with each top level group representing a convex mesh
- concave terrain mesh
- bounding volumes can be transformed by using a gizmo
- LOD level editor
- type, distance, model, adjustment add/mul color, ...
- material editor
- adjust colors, textures, masked transparency
- animations editor
- create, edit and delete animations
- relate sounds to animations
- sound
- attach sounds to optional animations with optional additional key
- also set up gain, pitch, looping, fixed and offset for each sound
- set up rendering options
- shader
- use dynamic shadowing
- tools
- be able to compute smooth normals
- see statistics
- opaque faces
- transparent faces
- material count
- model loading
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Links
- TDME2 Engine, see README.md
- TDME2 Model Editor, see README-ModelEditor.md
- TDME2 Particle System Editor, see README-ParticleSystemEditor.md
- TDME2 Level Editor, see README-LevelEditor.md
- TDME2 How to build, see README-BuildingHowTo.md
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Credits
- Dominik Hepp
- Kolja Gumpert
- others