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Releases: maraakate/daikatana

December 24, 2024

27 Jan 20:22
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Add 'vote maxclients' option. By request. (dlls/world/client_vote.cpp)

Fix client hosted coop breaking e1m2a start. (base/server/sv_user.cpp)

Add 'vote bfgweapons' option. (dlls/world/client_vote.cpp)

Rename 'Status Bar Size' to 'User Interface Size' per users request.

Scale full console when used with HUD scaling. Now a necessity with 4K displays. By request.

Add code to deal with not downloading some maps if the JSON/CSV file exists for custom music but the music doesn't exist. Reported by ParadiseHotel51.

Fix some bugs with manual downloading from console.

Add raw mouse input for Win64. By request.

Don't kick spectator idlers unless sv_idlekick > 1. For use with tourney modes. By request.

Fix resolutions higher than width of 1200 overflowing console input buffer after 31 commands. (base/client/console.cpp)

Don't download songs in single player. (base/client/cl_download.cpp)

Add 'cl_demo_minsize' CVAR. By request. (base/client/cl_main.cpp)

Add 'cl_demo_mintime' CVAR. By request. (base/client/cl_main.cpp)

Network optimizations.

Better randomization with EV_FOOTSTEP and friends. Reported by MilkeyWilkey. (base/client/cl_fx.cpp)

Recalculate UI and Crosshair Scaling when changing video modes. (base/ref_gl/gl_rmain.cpp)

Fix footstep sounds overlapping each other when running. Reported by MilkeyWilkey. (base/physics/p_client.cpp)

Improve the blood splat decal code for Daikatana, Glock, Ripgun, Shotcycle, and Slugger. (base/dll/weapons/weapon_funcs.cpp)

Add 'coop_summon' and 'coop_teleport' commands for summoning or teleporting to a player in coop. (base/dll/world/coop.cpp)

Add 'flashlight' command for clients to spawn a flashlight. You can customize with 'flashlight ', rgb values use 0-1 floats.
Disable flashlights with 'sv_flashlight 0' CVAR.

Tweak GetLightPoint() to minimize sprites being rendered black/no light. Fix by MilkeyWilkey. (base/ref_gl/gl_surfsprite.cpp)

Scale bounding boxes for decos if "scale" epair is set. Fixes vases in E2 being unbreakable unless you target close to the floor. (dlls/world/misc.cpp)

Fix bounding box for Trident ammo/tritips. Was too small, requiring you to hit it mostly from the floor and centered. (dlls/weapons/weapon_funcs.cpp)

Fix monsters detecting you when turned away in AI_IsInFOV(). Code by MilkeyWilkey. (dlls/world/ai_func.cpp)

Fix regression with bounding boxes for decos with scale set with episode 3 torches. (dlls/world/misc.cpp)

Fix map statistics not being reset between map transitions if disconnecting during an intro cutscene. Reported by D'Sparil. (base/physics/p_save.cpp)

Roll back the scale bounding boxes for decos because it breaks some things. (dlls/world/misc.cpp)

Fix spawning in walls sometimes when sv_nosidekick 1 is set. Reported by D'Sparil. (dlls/world/client.cpp)

Fix fountains initializing to "off" in some circumstances. (dlls/world/hosportal.cpp)